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rodzeth
Newbie


Joined: 11 Aug 2004
Posts: 5

PostPosted: Sat Dec 03, 2005 6:46 am   

Speedwalking problems with the Map
 
For some reason speedwalking will simply not work properly when i have the map active.

I have two major problems, the first one is that #paus is not doing what it should. It is not updating the map properly which results in the map lagging behind and after a couple of uses of #paus the entire path is messed up and i'm trying to walk into walls. I've managed to fix this by disabling my #ok trigger, changing the walkmode to fast and then using #paus.

The second problem, and this is the main issue, is that the entire path seems to be loaded into the map. Sometimes i want to #paus, or #stop the speedwalk to take a detour and then return to the room to continue the path with #step. When i try that with the map open in fast speedwalk the entire path is executed and when i do it slow speedwalk i'm sometimes not allowed to walk a certain exit or it tries to walk me back to the room where i did #paus. To remedy this i need to start walking a fake path like doing #sl x;#stop. Obviously i won't be able to resume my speedwalk unless i save the path i have left etc which is a lot of extra work i don't want to do.

Like i said, this only happens when i have the mapper activated and everything works fine if i disable it. I've tried every different variant of settings in the mapper config i can think of so i'm hoping someone here can help me solve this problem.

I'm using zmud 7.20b
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Sat Dec 03, 2005 7:39 am   
 
All you ever wanted to know about speedwalking!

http://forums.zuggsoft.com/library/speedwalking.htm
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layman8
Beginner


Joined: 30 Nov 2005
Posts: 12
Location: fwefas

PostPosted: Mon Dec 05, 2005 9:11 am   
 
That article doesn't resolve everything.
Basically I encounter almost the same issue as Rodzeth. Sometimes the mapper becames buggy and just doesn't work as you wished.
For example, sometimes the slow walk will abort. I triggered on the "Slow walking aborted" text and telport to start location, use #te command to manually reset map location, then use #walk command to walk again to destination. Weild things happens: it never triggered on the next step to send an "#OK" command! After that, if I manually cause "Slow walking aborted" trigger to fire again, it will work correctlly!!!
So, is there any command to clear/reset everything in the mapper? I think that would helps.

About the 2nd problem: I think to provide an command/function to switch between map off/follow mode/create mode is absolutly necessary! Sometimes you just don't want the mapper to follow you to make things a mess!
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Pseudo
Wanderer


Joined: 25 Oct 2005
Posts: 99

PostPosted: Mon Dec 05, 2005 1:30 pm   
 
1) Checkout the following and make sure to pay special attention to step delay.

http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=36

Also, use #pause in slow mode.
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Slaem
Apprentice


Joined: 20 Sep 2005
Posts: 135

PostPosted: Mon Dec 05, 2005 7:49 pm   
 
layman8 wrote:
I think to provide an command/function to switch between map off/follow mode/create mode is absolutly necessary! Sometimes you just don't want the mapper to follow you to make things a mess!


#KEY name {#MENU {Mapper|File|Map Off}}
#KEY name {#MENU {Mapper|File|Follow Mode}}
#KEY name {#MENU {Mapper|File|Map Creation Mode}}
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Dec 05, 2005 9:02 pm   
 
There's also the %maplocked() function.
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