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BlackSmith Apprentice
Joined: 08 Dec 2002 Posts: 152
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Posted: Thu Jan 27, 2005 4:15 pm
About zMuds color abilities... |
Connect with zMud e.g. to batmud (batmud.bat.org 23) and type "help lite" in game.
All the "dull" colors are in same color as the "normal" ones. Only lighter ones have difference with the dull and normal ones.
Is there going to be fix on this? |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Thu Jan 27, 2005 10:39 pm |
As a guess
View->prefrences->colors->ansi mapping
and change the first line
"bold" to use "highlight color" |
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BlackSmith Apprentice
Joined: 08 Dec 2002 Posts: 152
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Posted: Thu Jan 27, 2005 10:48 pm |
umm.. that would only highlight bold text what i resive from mud.
it will not help the zMud to show correctly 3x different kind of yellows. |
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~ Magic & Mind beats Chrome & Meat anytime ~
Pattern(s) in PERL. Using Cmud 1.34/2.09 & BatClient. |
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Chiara Site Admin
Joined: 29 Sep 2000 Posts: 389 Location: USA
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Posted: Fri Jan 28, 2005 2:21 am |
There should not be "3x different kinds of yellow" The ANSI color standard only has 8 foreground colors and 8 background colors. Then there are various toggles for bold, underline, etc. zMUD allows you to redefine these toggles (like the Bold toggle that nexela mentioned) to perform other functions, such as selecting "highlighted" colors. Using the bold flag in this way gives 16 foreground colors instead of the 8 normal ANSI colors.
So, unless your MUD is doing something non-standard with ANSI, 16 foreground colors (using the bold flag) is all you get. To go beyond 16 colors you need a MUD that supports MXP, HTML, or Peublo where you can use the or tags to change the text color to anything you want (24 bit color). |
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