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Thandril
Adept


Joined: 03 Dec 2000
Posts: 260

PostPosted: Sat Jun 15, 2002 6:42 pm   

Trigger that works in multiple windows
 
Something that has been bothering me for a while has bubbled back up to the surface. I have a window where I capture all the names of people who log in/out of Dragon's Gate. I also have a enemy/friends triggers set up on my main windows. When someone is captured to the log in/out window their names are never highlighted. Is there a way I can make both (all?) windows for a session share a set of triggers easily?
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Sat Jun 15, 2002 7:27 pm   
 
Each window has its own settings. There's no way to share them, but you can make identical ones in each window. Copy the triggers you want to share from the main window, switch to the login/out window, and paste them there.

LightBulb
Senior Member
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Mon Jun 17, 2002 5:00 pm   
 
Check the order of the triggers.

Change it so:

The
Color trigger

is before the
Capture to window trigger

Should cause it to be highlighted in the log in/out window now.

Ton Diening
Providing untested answers that tend to be
more complicated than others.
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Apollyon
Wanderer


Joined: 02 Oct 2001
Posts: 76
Location: USA

PostPosted: Wed Jun 19, 2002 6:45 pm   
 
on the character that see all of the login's just
#echo (entered) has entered is he friend or enemy?

since you will be on the main window you will see this echo, then set you triggers to see if they are enemy/friends off of that particular echo, since there is an unlikely chace there is a line in the game like that.
hopefully that should work
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Apollyon
Wanderer


Joined: 02 Oct 2001
Posts: 76
Location: USA

PostPosted: Wed Jun 19, 2002 7:31 pm   
 
How about this also
on the secondary character when a character enters do this

:MainCharName:check CharThatEntered

where check is an alias, on the main character, that #echo weather the person IsEnemy or IsFriend

Apollyon
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