Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Tue May 06, 2003 2:58 pm   

Blank returns like mad
 
I've #killall'd and restarted my scripts because they were kludgy and gross, (and I had all the code written down anyhow).

But, now when I've put in to gag lines, I'm getting a ton of carriage returns. It's almost as if they're coming through, just black on black.

Any ideas?
Reply with quote
Lain
Novice


Joined: 26 Oct 2001
Posts: 38

PostPosted: Tue May 06, 2003 3:49 pm   
 
A quick fix until someone works out what is going wrong, would be to try and #GAG the blank lines that the #GAG causes:

#TRIGGER {^$} {#GAG}

Bare in mind this will remove all blank lines.

Lain
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Tue May 06, 2003 3:51 pm   
 
Nope. I removes lines from when I look at things, and normal mud output, but all my #gag triggers are still generating carriage returns.
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Tue May 06, 2003 9:57 pm   
 
It seems, ALL my #gag commands are causing carriage returns. Even those that get captured to another window are causing my main window to emit carriage returns.

It's driving me mad to the point I'm ready to return to the Wizard FE. Does ANYONE have any idea why this might be occuring?
Reply with quote
Wrudyn
Novice


Joined: 24 Mar 2003
Posts: 44
Location: USA

PostPosted: Tue May 06, 2003 10:28 pm   
 
As long as you were KILLALLing, you can delete your .mud files and see if that helps.
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Tue May 06, 2003 10:50 pm   
 
Not at all. :>

Still getting carriage returns from ALL my #gag triggers.
Reply with quote
Lain
Novice


Joined: 26 Oct 2001
Posts: 38

PostPosted: Tue May 06, 2003 11:33 pm   
 
Try maybe turning off all other triggers except one gag trigger and see if it still occurs, it might be caused by another trigger, or post an example and I'll see if the same thing happens to me.

Lain
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Wed May 07, 2003 12:19 am   
 
quote:

Try maybe turning off all other triggers except one gag trigger and see if it still occurs, it might be caused by another trigger, or post an example and I'll see if the same thing happens to me.

Lain





All triggers turned off but this one.

#tr {%1 was just vaporized!} {#cap Deaths;#gag} [Logging]

And I get a carriage return in the game window anytime anyone is vaporized. For giggles, I #killall'd and put in the above trigger, all by it's lonesome. And still, the same thing.

It's to the point, I have to turn off almost all my informational input so I don't get my main window spammed off. This is affecting every single #GAG command I'm using. I'm wondering if it's related to the problem people are having with the scrolling window.

I'm using 6.61 btw. I may shift down, to see if it fixed the issue.
Reply with quote
Rainchild
Wizard


Joined: 10 Oct 2000
Posts: 1551
Location: Australia

PostPosted: Wed May 07, 2003 1:02 am   
 
Does your MUD use GA/EOR? Does your MUD usually send

X is vaporized.
<blank line>
<prompt line>

If so.. you might wanna try

#tr {%1 was just vaporized!$} {#cap Deaths;#gag 2} [Logging]

... just a thought, I'm not having any issues with my gag triggers
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Wed May 07, 2003 1:35 am   
 
quote:

Does your MUD use GA/EOR? Does your MUD usually send

X is vaporized.
<blank line>
<prompt line>

If so.. you might wanna try

#tr {%1 was just vaporized!$} {#cap Deaths;#gag 2} [Logging]

... just a thought, I'm not having any issues with my gag triggers



Nope. Tossed a #gag 2 instead of just a regular #gag, still getting the linefeeds. This is driving me insane. Gonna mess about with the terminal settings.
Reply with quote
Lain
Novice


Joined: 26 Oct 2001
Posts: 38

PostPosted: Wed May 07, 2003 1:45 am   
 
You might be able to tell if it is a problem on your end or caused by the mud's output. Try #SH Someone was just vaporized! and see if you still get a blank line.

Lain
Reply with quote
Kaishaku
Beginner


Joined: 01 May 2003
Posts: 20

PostPosted: Wed May 07, 2003 6:30 am   
 
quote:

You might be able to tell if it is a problem on your end or caused by the mud's output. Try #SH Someone was just vaporized! and see if you still get a blank line.

Lain





Turns out GA/EOR was checked in the emulation screen. Unchecked it, and fixed. Thanks all for the help.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net