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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Tue May 06, 2003 2:58 pm
Blank returns like mad |
I've #killall'd and restarted my scripts because they were kludgy and gross, (and I had all the code written down anyhow).
But, now when I've put in to gag lines, I'm getting a ton of carriage returns. It's almost as if they're coming through, just black on black.
Any ideas? |
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Lain Novice
Joined: 26 Oct 2001 Posts: 38
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Posted: Tue May 06, 2003 3:49 pm |
A quick fix until someone works out what is going wrong, would be to try and #GAG the blank lines that the #GAG causes:
#TRIGGER {^$} {#GAG}
Bare in mind this will remove all blank lines.
Lain |
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Tue May 06, 2003 3:51 pm |
Nope. I removes lines from when I look at things, and normal mud output, but all my #gag triggers are still generating carriage returns.
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Tue May 06, 2003 9:57 pm |
It seems, ALL my #gag commands are causing carriage returns. Even those that get captured to another window are causing my main window to emit carriage returns.
It's driving me mad to the point I'm ready to return to the Wizard FE. Does ANYONE have any idea why this might be occuring? |
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Wrudyn Novice
Joined: 24 Mar 2003 Posts: 44 Location: USA
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Posted: Tue May 06, 2003 10:28 pm |
As long as you were KILLALLing, you can delete your .mud files and see if that helps.
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Tue May 06, 2003 10:50 pm |
Not at all. :>
Still getting carriage returns from ALL my #gag triggers. |
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Lain Novice
Joined: 26 Oct 2001 Posts: 38
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Posted: Tue May 06, 2003 11:33 pm |
Try maybe turning off all other triggers except one gag trigger and see if it still occurs, it might be caused by another trigger, or post an example and I'll see if the same thing happens to me.
Lain |
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Wed May 07, 2003 12:19 am |
quote:
Try maybe turning off all other triggers except one gag trigger and see if it still occurs, it might be caused by another trigger, or post an example and I'll see if the same thing happens to me.
Lain
All triggers turned off but this one.
#tr {%1 was just vaporized!} {#cap Deaths;#gag} [Logging]
And I get a carriage return in the game window anytime anyone is vaporized. For giggles, I #killall'd and put in the above trigger, all by it's lonesome. And still, the same thing.
It's to the point, I have to turn off almost all my informational input so I don't get my main window spammed off. This is affecting every single #GAG command I'm using. I'm wondering if it's related to the problem people are having with the scrolling window.
I'm using 6.61 btw. I may shift down, to see if it fixed the issue. |
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Rainchild Wizard
Joined: 10 Oct 2000 Posts: 1551 Location: Australia
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Posted: Wed May 07, 2003 1:02 am |
Does your MUD use GA/EOR? Does your MUD usually send
X is vaporized.
<blank line>
<prompt line>
If so.. you might wanna try
#tr {%1 was just vaporized!$} {#cap Deaths;#gag 2} [Logging]
... just a thought, I'm not having any issues with my gag triggers |
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Wed May 07, 2003 1:35 am |
quote:
Does your MUD use GA/EOR? Does your MUD usually send
X is vaporized.
<blank line>
<prompt line>
If so.. you might wanna try
#tr {%1 was just vaporized!$} {#cap Deaths;#gag 2} [Logging]
... just a thought, I'm not having any issues with my gag triggers
Nope. Tossed a #gag 2 instead of just a regular #gag, still getting the linefeeds. This is driving me insane. Gonna mess about with the terminal settings. |
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Lain Novice
Joined: 26 Oct 2001 Posts: 38
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Posted: Wed May 07, 2003 1:45 am |
You might be able to tell if it is a problem on your end or caused by the mud's output. Try #SH Someone was just vaporized! and see if you still get a blank line.
Lain |
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Kaishaku Beginner
Joined: 01 May 2003 Posts: 20
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Posted: Wed May 07, 2003 6:30 am |
quote:
You might be able to tell if it is a problem on your end or caused by the mud's output. Try #SH Someone was just vaporized! and see if you still get a blank line.
Lain
Turns out GA/EOR was checked in the emulation screen. Unchecked it, and fixed. Thanks all for the help. |
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