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rderosier Beginner
Joined: 25 Sep 2009 Posts: 14
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Posted: Tue Jun 22, 2010 2:49 am
Hidden/secret exits |
Is there a way to add hidden doors to the CMUD mapper?
our exits look like this:
Exits: North East South
and if I were to search west and find the exit it would look like so
Exits: North East South West[frontdoor]
im just curious if there's a way to reflect a hidden door on the map itself?
Or if there are any other tricks/tips people have used with hidden doors I may be able to use :)
Thanks in advance |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Tue Jun 22, 2010 3:26 am |
Not directly. You will need to create a new exit type in Zmapper. Once created, you can then use that exit type in CMud. Not sure if/how you can change this via code, but it's easily enough changed in the Exits tab of Room Properties.
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_________________ EDIT: I didn't like my old signature |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Tue Jun 22, 2010 12:30 pm |
I have done this myself. My secret doors look like normal doors, but with an interior color of red. Unfortunately there isn't any way that I've found to change exit type to a custom type within scripts, except by using the COM commands to make use of zmapper functions. In fact, you can't even set an exit type to any of the three default types via code: normal, door, and locked door. Once Zugg gets back to regular mapper upgrades, I'll be suggesting this as a new feature. You _can_ change a room type to a custom type through code (once the type has been created in Zmapper), so it seems reasonable to extend that to exits.
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rderosier Beginner
Joined: 25 Sep 2009 Posts: 14
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Posted: Tue Jun 22, 2010 2:47 pm |
Hmm, ok, how do you color the interior of the door? :)
Thanks! |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Tue Jun 22, 2010 8:19 pm |
You have to do it in Zmapper, a separate product from Zuggsoft.
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