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rderosier
Beginner


Joined: 25 Sep 2009
Posts: 14

PostPosted: Tue Jun 22, 2010 2:49 am   

Hidden/secret exits
 
Is there a way to add hidden doors to the CMUD mapper?
our exits look like this:

Exits: North East South

and if I were to search west and find the exit it would look like so

Exits: North East South West[frontdoor]

im just curious if there's a way to reflect a hidden door on the map itself?
Or if there are any other tricks/tips people have used with hidden doors I may be able to use :)

Thanks in advance
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue Jun 22, 2010 3:26 am   
 
Not directly. You will need to create a new exit type in Zmapper. Once created, you can then use that exit type in CMud. Not sure if/how you can change this via code, but it's easily enough changed in the Exits tab of Room Properties.
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EDIT: I didn't like my old signature
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue Jun 22, 2010 12:30 pm   
 
I have done this myself. My secret doors look like normal doors, but with an interior color of red. Unfortunately there isn't any way that I've found to change exit type to a custom type within scripts, except by using the COM commands to make use of zmapper functions. In fact, you can't even set an exit type to any of the three default types via code: normal, door, and locked door. Once Zugg gets back to regular mapper upgrades, I'll be suggesting this as a new feature. You _can_ change a room type to a custom type through code (once the type has been created in Zmapper), so it seems reasonable to extend that to exits.
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rderosier
Beginner


Joined: 25 Sep 2009
Posts: 14

PostPosted: Tue Jun 22, 2010 2:47 pm   
 
Hmm, ok, how do you color the interior of the door? :)
Thanks!
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue Jun 22, 2010 8:19 pm   
 
You have to do it in Zmapper, a separate product from Zuggsoft.
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