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Ashur Novice
Joined: 25 Jul 2011 Posts: 39
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Posted: Thu Sep 15, 2011 2:49 pm
Mapper acting up |
Yesterday I was running around trying to map an area and I ran into an interesting situation.
Assume the following room structure:
Code: |
C
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A - B - D - F
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E
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If I was in room B, and moved to room D, the mapper would draw room B where D should be. Then, if I moved to F (from D), it would render D. It seemed like the mapper was always 1 room behind and I couldn't make it catch up. Anyone know what's up with this? |
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mikeC130 Apprentice
Joined: 03 Jul 2006 Posts: 110
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Posted: Thu Sep 15, 2011 4:43 pm |
If you had a failed movement command (tried to walk through a wall, etc.), that you haven't trapped via trigger and killed via #NODIR, then the mapper will have an extra movement command queued up and will exhibit this type of behavior.
Mike |
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