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Ashur
Novice


Joined: 25 Jul 2011
Posts: 39

PostPosted: Thu Sep 15, 2011 2:49 pm   

Mapper acting up
 
Yesterday I was running around trying to map an area and I ran into an interesting situation.

Assume the following room structure:
Code:

     C
     |
A - B - D - F
           |
           E


If I was in room B, and moved to room D, the mapper would draw room B where D should be. Then, if I moved to F (from D), it would render D. It seemed like the mapper was always 1 room behind and I couldn't make it catch up. Anyone know what's up with this?
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mikeC130
Apprentice


Joined: 03 Jul 2006
Posts: 110

PostPosted: Thu Sep 15, 2011 4:43 pm   
 
If you had a failed movement command (tried to walk through a wall, etc.), that you haven't trapped via trigger and killed via #NODIR, then the mapper will have an extra movement command queued up and will exhibit this type of behavior.

Mike
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