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darkspot Apprentice
Joined: 29 Jul 2002 Posts: 105
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Posted: Mon Oct 17, 2005 3:08 am
Inheritence |
Is there any way to inherit multiple different files?
Just as an example
For my thief he'd have
Inherit General.mud
Inherit Thief.mud
Primary would be ThiefName.mud |
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OmegaDeus Apprentice
Joined: 14 Sep 2005 Posts: 121
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Posted: Mon Oct 17, 2005 5:16 am |
As far as I know it is not possible to inherit multiple mud files at the same time since there is only one spot.
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_________________
Look at me I've got zSKILLS |
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Slaem Apprentice
Joined: 20 Sep 2005 Posts: 135
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Posted: Mon Oct 17, 2005 8:24 am |
You can copy those settings into ThiefName.mud.
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darkspot Apprentice
Joined: 29 Jul 2002 Posts: 105
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Posted: Mon Oct 17, 2005 8:26 am |
Well thing is... I have 7 thieves... and a few other classes with script intensive features...
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OmegaDeus Apprentice
Joined: 14 Sep 2005 Posts: 121
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Posted: Mon Oct 17, 2005 2:15 pm |
Well, I'd suggest going over to that one topic "Wish-list for zMUDXP" and tell zugg that you'd like for their to be multiple inheritances in his new mud client.
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_________________
Look at me I've got zSKILLS |
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Mon Oct 17, 2005 2:30 pm |
Just set up seperate logins for each thief at the char screen
you have 7 thieves then you have 7 icons and each one has the thief.mud, and the thiefname.mud. General.mud is always loaded by default.
Or if you absolutley need a 3rd file, have an #if based on char name and then use #load
From help load
Load the specified settings file into the current window. Note the the current settings file is not saved! Any variables in filename are expanded.
LOAD example
#LOAD dc
Load the dc.mud settings file (.MUD is the default extension) |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Mon Oct 17, 2005 9:04 pm |
Actrually you can setup to have 2 inherritted files. First is the one defined for the character in the character database. The second is default.mud, it is loaded as inherritted settings for all characters. This does give you a place for a second set of inherritted settings, but comes at the price of those settings still be active if you play character on other muds. There may also be a mud specific inherittance by the character defined mud type, but I have never tested nor played with this so I can not confirm it. I think it works by using type.mud
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