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darkspot
Apprentice


Joined: 29 Jul 2002
Posts: 105

PostPosted: Mon Oct 17, 2005 3:08 am   

Inheritence
 
Is there any way to inherit multiple different files?
Just as an example

For my thief he'd have
Inherit General.mud
Inherit Thief.mud
Primary would be ThiefName.mud
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OmegaDeus
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Joined: 14 Sep 2005
Posts: 121

PostPosted: Mon Oct 17, 2005 5:16 am   
 
As far as I know it is not possible to inherit multiple mud files at the same time since there is only one spot.
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Slaem
Apprentice


Joined: 20 Sep 2005
Posts: 135

PostPosted: Mon Oct 17, 2005 8:24 am   
 
You can copy those settings into ThiefName.mud.
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darkspot
Apprentice


Joined: 29 Jul 2002
Posts: 105

PostPosted: Mon Oct 17, 2005 8:26 am   
 
Well thing is... I have 7 thieves... and a few other classes with script intensive features...
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OmegaDeus
Apprentice


Joined: 14 Sep 2005
Posts: 121

PostPosted: Mon Oct 17, 2005 2:15 pm   
 
Well, I'd suggest going over to that one topic "Wish-list for zMUDXP" and tell zugg that you'd like for their to be multiple inheritances in his new mud client.
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Mon Oct 17, 2005 2:30 pm   
 
Just set up seperate logins for each thief at the char screen
you have 7 thieves then you have 7 icons and each one has the thief.mud, and the thiefname.mud. General.mud is always loaded by default.

Or if you absolutley need a 3rd file, have an #if based on char name and then use #load

From help load
Load the specified settings file into the current window. Note the the current settings file is not saved! Any variables in filename are expanded.
LOAD example
#LOAD dc
Load the dc.mud settings file (.MUD is the default extension)
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Mon Oct 17, 2005 9:04 pm   
 
Actrually you can setup to have 2 inherritted files. First is the one defined for the character in the character database. The second is default.mud, it is loaded as inherritted settings for all characters. This does give you a place for a second set of inherritted settings, but comes at the price of those settings still be active if you play character on other muds. There may also be a mud specific inherittance by the character defined mud type, but I have never tested nor played with this so I can not confirm it. I think it works by using type.mud
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