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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 2:38 am   

Capturing a variable inside []
 
Hey Guys, For some reason I cant seem to catcha number located inside [] and save it as a variable.

heres the game output:

Spells currently memorized:
1: [ 1]ancestral shroud [ 2]bone shape [ 2]satiate
[ 1]spectral glow [ 1]spiritual guidance
2: [ 1]ancestral blessing [ 3]blindness [ 1]cure blindness
[ 1]endurance [ 1]remove curse
3: [ 1]delay death [ 1]spectral sight [ 4]vile spirits
4: [ 1]amplify spirits [ 1]monstrous mantle [ 4]soul leech
5: [ 1]boiling blood [ 3]cure critical [ 1]ghostmaster ritual
6: [ 1]ancestral spirit [ 3]regenerate

Specificly at the moment I want to capture 3 and save it as the variable regen
here's my code:
Pattern: [%p]regemerate

#cw Gold,blink
#capture XP
#var regen %1

so what am I doing wrong? this method has served me well previosly, but I think its the [] that are messing it up.
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Thu Oct 13, 2011 3:01 am   
 
[ and ] are characters that have a special meaning in patterns. If you want them to be interpreted literally, you need to put a tilde before them. Also, there's a couple other problems with your it. Firstly, you're not actually capturing the number - you need to put () around parts of the pattern that you want to be saved to %1, %2, etc. Secondly, %p matches punctuation characters. You want %d instead, for digits. So the final pattern would be:
Code:
~[(%d)~]regenerate
All of this is explained in the CMUD manual btw, on the page on pattern matching.
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 3:10 am   
 
Thanks Daern, Ive read through allot of the starting scripting stuff, but get the %letters mixed up. Thanks a bunch
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 3:12 am   
 
Ok, that dosnt work, and now it dosnt capture the line to another screen like before

~[(%d)~]regenerate
is the exact pattern I am using now
#cw Gold,blink
#capture XP
#capture status
#var regen %1
is the script
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 3:26 am   
 
Figured out I needed to add a space inbetween the [ and (%d and now it kinda works, however, the mud outputs:

Spells currently memorized:
1: [ 1]ancestral shroud [ 2]bone shape [ 2]satiate
[ 1]spectral glow [ 1]spiritual guidance
2: [ 1]ancestral blessing [ 3]blindness [ 1]cure blindness
[ 1]endurance [ 1]remove curse
3: [ 1]delay death [ 1]spectral sight [ 4]vile spirits
4: [ 1]amplify spirits [ 1]monstrous mantle [ 4]soul leech
5: [ 1]boiling blood [ 3]cure critical [ 1]ghostmaster ritual
6: [ 1]ancestral spirit [ 2]regenerate

Spells being memorized:
6: [ 1]regenerate


And it is capturing the 2nd instance of regenerate, not the first, which is the one I want. any thoughts?
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 3:51 am   
 
Is there any way to make the first time it shows up var regen1 and the 2nd time regen2? there will never be more than 2 times on the screen, sometimes only 1, and I can use both the variables eventually
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Thu Oct 13, 2011 4:16 am   
 
Name the capture trigger or stick it into a class folder and use this:

#TR {^Spells (%w) memorized:} {
#IF (%1=currently) {#T+ triggerName}
#IF (%1=being) {#T- triggerName}
}
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Discord: Shalimarwildcat
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 4:44 am   
 
Thanks Shalimar
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 4:48 am   
 
ok so I put the trigger in a class folder and added the above script to the trigger and it produced:

mem
Spells currently memorized:
1: [ 2]bone shape [ 1]satiate
2: [ 3]blindness [ 1]cure blindness [ 1]endurance
[ 1]remove curse
3: [ 1]delay death
4: [ 1]amplify spirits [ 4]soul leech
5: [ 3]cure critical [ 1]ghostmaster ritual
6: [ 1]regenerate
1 Regens left

Spells being memorized:
1: [ 1]ancestral shroud [ 1]satiate [ 1]spectral glow
[ 1]spiritual guidance
2: [ 1]ancestral blessing
3: [ 1]spectral sight [ 4]vile spirits
4: [ 1]monstrous mantle
5: [ 1]boiling blood
6: [ 1]ancestral spirit [ 2]regenerate
2 Regens left

You estimate your studies will complete in 2 (game) hours.

Spells left (level-number): 1-0 2-0 3-0 4-0 5-0 6-0 7-2

253H 125V 6639696X 4247C Mem:2 Exits:ES>
say @regen
You say '2'
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Dakina
Novice


Joined: 22 Apr 2011
Posts: 36
Location: Colorado

PostPosted: Thu Oct 13, 2011 4:49 am   
 
For the purpose of the Alias, which I will use for several things, one of which: gtell @regen Regen's Left, it wont work, because mem gives the mem list and the memming list at the same time, no way to seperate them
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geniusclown
Magician


Joined: 23 Apr 2003
Posts: 358
Location: USA

PostPosted: Thu Oct 13, 2011 5:46 am   
 
Give your trigger that catches the number an id of triggerName and reread Shalimar's post. Look up the commands #T+ and #T-.
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