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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Tue May 10, 2011 6:53 pm   

Groups and healing.
 
I would like some help in getting this script to work please.
When I type Group "gr" alias, I get this below, This is a patched scripts taken form here and then converted , for my use, when and if can work.

Hit Points Mana Movement Align Exp needed Level
[ 5152/5152 ][ 2578/2578 ][ 1355/1355 ] [-1000] [ 7564084] [167 Th] Sutex
[ 5095/5095 ][ 3633/3633 ][ 945/945 ] [-1000] [ 15438043] [165 Wa] Halix
[ 3584/3584 ][ 4476/4476 ][ 1066/1066 ] [-1000] [ 15831605] [165 Mu] Zarlix

There can be as many as ten in a group. This is just my 3 characters , grouped

~[ (%d)/(%d) ~]~[ (%d)/(%d) ~]~[ (%d)/(%d) ~] ~[-(%d)~] ~[ (%d)~] ~[(%d) Th~] (%w) .. my new trigger not the original
Code:

#var current_hp %1
#var max_hp %2
#var currentmana %3
#var maxmana %4
#var currentmove %5
#var maxmove  %6
#var Align %7
#var expneed %8
#var level %9
#var name %10
#math hp_difference (@current_hp - @max_hp)
#math hp_percentage (@current_hp*100/@max_hp)
#if @hp_difference<@temp_hp {temp_hp=@hp_difference
#var healfirst @group_member}
#if @hp_percentage<@temp_percentage {temp_percentage=@hp_percentage
#var healmefirst @group_member}
#if @hp_percentage<21 {#math hp_difference (@max_hp-@current_hp)
#unbutton {@group_member}
#BUTTON {@group_member} {@group_member} {fh @group_member} {} {} {} {} {} {} {} {} {} {} {} {13} {} {} {} "" {} {} {@group_member}
#SAY {"Health"%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, blink, red)dying %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
:tells: #SAY {" "%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, blink, red)dying %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
#abort 1}
#if @hp_percentage<41 {#math hp_difference (@max_hp-@current_hp)
#unbutton {@group_member}
#BUTTON {@group_member} {@group_member} {fh @group_member} {} {} {} {} {} {} {} {} {} {} {} {12} {} {} {} "" {} {} {@group_member}
#SAY {"Health"%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, red)hurting %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
:tells: #SAY {" "%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, red)hurting %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
#abort 1}
#if @hp_percentage<61 {#math hp_difference (@max_hp-@current_hp)
#unbutton {@group_member}
#BUTTON {@group_member} {@group_member} {fh @group_member} {} {} {} {} {} {} {} {} {} {} {} {14} {} {} {} "" {} {} {@group_member}
#SAY {"Health"%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, blue)wounded %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
:tells: #SAY {" "%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is %ansi( bold, blue)wounded %ansi( bold, white)~| %ansi( bold, blink, red)@hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
#abort 1}
#if @hp_percentage<81 {#math hp_difference (@max_hp-@current_hp)
#unbutton {@group_member}
#BUTTON {@group_member} {@group_member} {fh @group_member} {} {} {} {} {} {} {} {} {} {} {} {10} {} {} {} "" {} {} {@group_member}
#SAY {"Health"%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member has %ansi( bold, yellow)small wounds %ansi( bold, white)~| @hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
:tells: #SAY {" "%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member has %ansi( bold, yellow)small wounds %ansi( bold, white)~| @hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
#abort 1}
#if @hp_percentage<96 {#math hp_difference (@max_hp-@current_hp)
#unbutton {@group_member}
#BUTTON {@group_member} {@group_member} {fh @group_member} {} {} {} {} {} {} {} {} {} {} {} {2} {} {} {} "" {} {} {@group_member}
#say {"Health"%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is scratched %ansi( bold, white)~| @hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
:tells: #SAY {" "%ansi( bold, white)~[ %ansi( bold, green)-@hp_difference %ansi( bold, white)~| %ansi( bold, cyan)@group_member is scratched %ansi( bold, white)~| @hp_percentage%ansi( bold, green)~% %ansi( bold, white)~]}
#abort 1}


Hope that's enough information
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue May 10, 2011 8:17 pm   
 
One problem that I see right away is that your #IF statements are improperly formatted. You have, for instance:
Code:
#if @hp_difference<@temp_hp {...

The proper format would be:
Code:
#if (@hp_difference<@temp_hp) {...


Next, I strongly recommend against destroying and creating new buttons all the time in this code. You can change the values depicted in the button without destroying it.

Not really a problem, but something that could be greatly improved: use local variables whenever you can, instead of global variables. Also, don't use #MATH, use something like:
Code:
hp_difference = (@current_hp - @max_hp)

or:
Code:
#var hp_difference (@current_hp - @max_hp)


I would actually restructure your series of #IF statements into a #SWITCH. It would be much cleaner, and get rid of all those #ABORT commands. Also, I'm not entirely clear why it has "#math hp_difference (@max_hp-@current_hp)" is in every single #IF statement. If it needs to be done every time, it could be done outside of the #IF statements. You might be better off rewriting it from scratch, using the ideas in this code to see what to do. If I were doing it myself, I would probably have the code create the text string for the #SAY piecemeal, with each piece added to the string with a separate bit of code, and finally displayed with a #SAY.

This is just my off-the-cuff analysis from a quick look. I can't look at the code from with Cmud just now.
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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Wed May 11, 2011 4:40 am   
 
So much from using other peoples code,,,
Any chance that someone could just code this bit for me as my attempts have not worked , I can only get one line to work.

[ 5152/5152 ][ 2578/2578 ][ 1355/1355 ] [-1000] [ 7564084] [167 Th] Sutex
[ 5095/5095 ][ 3633/3633 ][ 945/945 ] [-1000] [ 15438043] [165 Wa] Halix
[ 3584/3584 ][ 4476/4476 ][ 1066/1066 ] [-1000] [ 15831605] [165 Mu] Zarlix

~[ (%d)/(%d) ~]~[ (%d)/(%d) ~]~[ (%d)/(%d) ~] ~[-(%d)~] ~[ (%d)~] ~[(%d) Th~] (%w) ... This is the one line I got working.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Wed May 11, 2011 8:16 pm   
 
change the 'Th' to '%w' and it should catch all
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