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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Fri Apr 22, 2011 2:52 am   

Script Project
 
I am bored with the mud i usually play and was wondering if anyone needed help creating a package for their mud. So I am offering my services to help create a package for a mud.
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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Ralph1971
Wanderer


Joined: 01 Mar 2008
Posts: 64

PostPosted: Sat Apr 23, 2011 9:53 am   
 
Ok.. grab this one.. (or two)
first project..
multi play up to 8 chars, capture and display following information and display in a status window... (but only display information for chars logged)
char name Hit points Magic points align eq hits
Marcus 550/700 345/400 1000 5 (example)
char name
current hp/max hip
current mana/max mana
alignment (could be positive or negative)
eq hits
(prompt below reflects curhp/maxhp curmana/maxmana curmove/maxmov gold alignment - rest doesn't matter for this project)
prompt I use is:
<1637/1637hp 906/906m 640/640mv 18,761,671gp 1000 H S [876wt] New Darkhaven ( - )>{ }

trigger line for damage is
(*) gets damaged!

I have a script that works in zmud, works great.. but cmud 3.33 and 3.34 doesn't like it at all.

and a projected base code.. for non-max level chars, max level on the mud is 50)
figure the average hp gain to the 2nd decimal, and either on command, or inthe prompt.. display avg gain per level, and projected base hp
the lines received at level are:
You have now obtained experience level 16!
Your gain is: 15/411 hp, 0/156 mana, 10/281 mv 3/28 prac.
15 is the hp gained at the level, the 411 is the current max (with gear so it's not a factor in the base).. same with the mana.. moves and prac are non-important.
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Win7-home - Cmud 3.33a
WinXP-pro - Zmud 7.21
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sat Apr 23, 2011 7:35 pm   
 
Ralph,
Sounds like a challenge. Send me a PM of a screenshot of your zmud screen.
I will also need to know the mud you play so I can create a few accounts. I have never played a multi account mud. Or if you can send my some data from the mud that I can use to make the triggers with. If you can also send me your zmud file of your triggers and I will convert them to cmud if you want.

Thanks for the challenge.
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 06, 2011 5:46 pm   
 
Well if the MUD is using GMCP, this will be simple as can be! Very Happy
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