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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Thu Sep 23, 2010 4:18 am   

[3.28 - 3.29b] Upgrade / Swalk problems
 
cant find the 3.29 upgrade.. check for new version in cmud still shows 3.28

mapper in safe mode
(follow)

ru e2s2ne7w3s3n4dws4e


Why is my alias sending this speedwalk.. notice ssnn sssnnn
btw, this sw takes me into walls and such.. Its something to do with mapper.. just no idea what I possibly changed...

for those of you who are fimiliar with aardwolf.
east takes me to recall.. the sw is supposed to take me to faerie tales 2

EDIT:
I'm still having issues similiar to this. Can I send this to someone to see if they can re-create it? possibly tell me where my problems are.. i'll even send my swalk alias's and such.. i'm stuck..


Last edited by harley on Tue Sep 28, 2010 12:56 am; edited 3 times in total
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Thu Sep 23, 2010 4:23 am   Re: [3.28] Upgrade / Swalk problems
 
oops.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Sep 23, 2010 4:22 pm   
 
Don't use "Check for new version". New Beta versions are released directly to the Downloads area on the web site several days before they are available via the "Check for new version" server.
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Fri Sep 24, 2010 2:20 am   
 
ok, thanks for the info.
I just upgraded to 3.29a
Still having the same problem btw.

I can send screenshots if that will help or any debugging information that I can.
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Fri Sep 24, 2010 2:30 am   
 
don't ask me why.. but deleting a zone 60 steps away fixed this issue.. odd..
( I mapped it wrongly)
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Tue Sep 28, 2010 12:59 am   
 
Replying to bring this to the top.
see initial post where I edited.. perhaps should have dropped it down here.
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Thu Oct 07, 2010 8:32 pm   
 
Every time I add an exit to another area it screws my maps up..
here is a link to my map db
::EDIT:: Link removed.

Any help would be appreciated.

Code:


<alias name="rrun" id="60">
  <value>#exec %replace( %replace( %replace( %replace( %replace( %walk( $RoomKey), ".", "ru "), "(", ";"), ")", ";ru "), "ru ;", ""), "maze;", "maze ")
#raiseevent startSpeedwalk {%roomkey()}
#te $RoomKey
#raiseevent endSpeedwalk {%roomkey()}</value>
  <arglist>RoomKey</arglist>
  <notes>Execute A Speedwalk To A Room Based On A Mapper RoomKey</notes>
</alias>


Last edited by harley on Sat Oct 09, 2010 1:34 am; edited 1 time in total
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Oct 07, 2010 10:57 pm   
 
What do you mean by "it screws up my map"? Provide details. You may also want to run your map through the MapConvert utility.
_________________
EDIT: I didn't like my old signature
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Sat Oct 09, 2010 1:34 am   
 
Ok, I add a new area. In aardwolf, clans can have public halls, these public halls can have exits that shorten sw's to other areas.
One of these clans is called Touchstone.
I add the exits to the zone called Touchstone, and upon doing so, I can no longer swalk to 1/2 of the areas in the game that were working before..
the sw to touchstone, which should be ran before any sw to touchstone is
Code:
run 13s5en

.. Upon new examination.. I figured out where I went wrong..
There was a 1way exit to recall.. that I was dumb and left as 2way.. I think this is my problem all along.. Apologies!
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