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Toxic
Adept


Joined: 27 May 2008
Posts: 299

PostPosted: Tue Dec 30, 2008 9:56 pm   

Just downloaded 3.03a and having an issue with mapper.
 
Prior to the upgrade I had a script that did this...

Code:
<alias name="rrun" id="4">
  <value>#exec {%replace( %replace( %replace( %replace( %walk( %1), ".", "run "), "(", ";"), ")", ";run "), "run ;", "")}</value>
</alias>


<alias name="run" id="5">
  <value>~run %0
#FORALL %pathexpand( %0) {#MAP %i}</value>
</alias>


It would run thru the mud and follow on the mapper just fine, simultaniously. Now when I execute it queue's all the commands and goes on the mapper then throws all the commands to the mud. What changed? Sorry I havnt been following up on the changes like I should.
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Tue Dec 30, 2008 10:29 pm   
 
make sure you reset your speedwalk mode to what you want.
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Toxic
Adept


Joined: 27 May 2008
Posts: 299

PostPosted: Tue Dec 30, 2008 10:52 pm   
 
Hmm, so with it on SAFE (thx) like it should have been, it does something different... The Mud runs immediatly, and the room properties updates per room but the map view doesnt update till I get in the room I land in then it switches...
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Tue Dec 30, 2008 11:45 pm   
 
My problem with SAFE mode is that it will send all the commands and work properly, but for some reason it only moved one room on the mapper. Is this the problem you are having?
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Toxic
Adept


Joined: 27 May 2008
Posts: 299

PostPosted: Tue Dec 30, 2008 11:51 pm   
 
No. Mine updates correctly. That sounds like an issue with your #ok triggers. My issue is it doesn't change the map view to the new room until the run is over.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Dec 31, 2008 12:45 am   
 
I'm fairly sure your issue has already been reported, Toxic.
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