Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Oracle
Apprentice


Joined: 29 May 2002
Posts: 121

PostPosted: Mon Jun 24, 2002 4:29 am   

Trigger Firing
 
Is there a way to get one trigger to delay in the middle of execution to let another trigger fire to get information such as roundtimes?

I am trying to get a trigger to work properly so that it skins my kills but until I get my roundtimes fixed, it always uses the roundtime from the previous action.

Thanks
Reply with quote
TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Mon Jun 24, 2002 4:48 am   
 
Vijilante & LightBulb give examples.

Ton Diening
Providing untested answers that tend to be
more complicated than others.
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Jun 24, 2002 5:24 am   
 
quote:

Is there a way to get one trigger to delay in the middle of execution to let another trigger fire to get information such as roundtimes?

I am trying to get a trigger to work properly so that it skins my kills but until I get my roundtimes fixed, it always uses the roundtime from the previous action.

Thanks



You can use a state variable and a loop. While the "delayed" trigger isn't actually pausing itself (and so it's still taking up resources), you can slow down execution as needed.

li'l shmoe of Dragon's Gate MUD
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net