Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
zeather
Newbie


Joined: 17 Jul 2005
Posts: 4

PostPosted: Mon Jul 31, 2006 9:06 pm   

mapper
 
this is my problem i use achaea but as you may know achaea uses a wierd description interface for rooms.
it shows the room mand the description and then items in the room then exits is there a way to configure zmud mapper to reconize the difrence in the room desc and items.
examply room desc. bold font in mud output italic font is not mud output
room name>Temple Gardens.
time of day>The bright sun shines down, blanketing you with its life-giving warmth.
room desc>You see every form of plant life existing on Achaea, and a few more that you do not recognise. The smell here is almost overpowering and seems to put you in a trance. The stairs seem to end here, at the entrance to a Monastery. It appears to be a peaceful Temple, as you wonder who resides here. On the far north wall, there appears to be some kind of writing, but it is in a language that is long since gone. There are two paths here that seem to wander further up the hill.
room items> [b]A runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. An obsidian eye sigil is here. A bamboo bench is here.

room exits>You see exits leading northeast (closed door), east (closed door), west, northwest (closed door), and down (closed door).
and how it looks directly from the mud


Temple Gardens.
The bright sun shines down, blanketing you with its life-giving warmth. You see every form of plant life existing on Achaea, and a few more that you do not recognise. The smell here is almost overpowering and seems to put you in a trance. The stairs seem to end here, at the entrance to a Monastery. It appears to be a peaceful Temple, as you wonder who esides here. On the far north wall, there appears to be some kind of writing, but it is in a language that is long since gone. There are two paths here that seem to wander further up the hill. A runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. An obsidian eye sigil is here. A bamboo bench is here. You see exits leading northeast (closed door), east (closed door), west, northwest (closed door), and down (closed door).
[/b]
Reply with quote
Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Tue Aug 01, 2006 12:51 am   
 
I also play on Achaea. To my knowledge the only way to perfectly map there is one form or another of maper overide. If you really want to map it out for yourself you are likely to be in for a crash course in zScript. You might also try looking up Larkin, as he has published many scripts specifically for Achaea, and I believe has one that works for mapping with very solid accuracy.
_________________
The only good questions are the ones we have never answered before.
Search the Forums
Reply with quote
Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Tue Aug 01, 2006 1:40 am   
 
Typically, for IRE games you'll want to disable seeing the weather (which is the line about the bright sun and the such).

Achaea has a help file for setting things up for zMUDs mapper, but it isn't perfect.

If that doesn't quite get you helped out, look up Larkin's World. He's got a mapping configuration on there that works pretty good and will even colour different types of rooms for you.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net