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Dko Beginner
Joined: 25 May 2004 Posts: 13
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Posted: Tue Dec 27, 2005 7:08 pm
Im guessing simple mapping questions. |
Im no where near experianced in zmuds advanced features and im trying to get the mapper to work right with the mud im playing.
First:When ever I accidently press a direction that doesn have an exit and then go twords a legal exit in the mud it set up the room in the direction of of the first pressed key. How can I get it to stop this/Realize that ive bumped into a wall?
Second: When I go into a room that has two lines worth of directions it only uses the first. Is there a way to get it to read both?
Finnaly how can I set it up to find doored exits and open them when it is set up like this "open door 'direction'"? and the door is displayed generaly in the exit text like this "Door open / door closed"
Thanks in advance for any help ^^ |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Tue Dec 27, 2005 8:33 pm |
Help Files make a great read :p
Search The forums, and the help file (I think there are door examples in the help files)
#1 and #3 are ansered in
#HELP #NODIR And Overriding the Mapper
As for #2 open your mapper configuration and in the Exits tab, check use entire exits paragraph |
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