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BartzS
Beginner


Joined: 30 Aug 2004
Posts: 11

PostPosted: Fri Sep 24, 2004 8:19 am   

Character Settings
 
How do I use all of the settings one of my character uses for another one of my characters in Zmud? I tried Import and Database but that doesn't seem to work.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Fri Sep 24, 2004 3:48 pm   
 
Import Database? If you are trying to import settings, use Import Settings. You'll find it on the Settings menu.

Since you want all the settings from one character (CharA) for another character (CharB), you could just copy the Primary settings file.
Select the character which already has the settings you want (CharA), and Edit it. Go to the Files tab and see what filename it is using as its Primary (CharA.mud). Click the folder icon (Browse) and select that file, then right-click and select Copy. Right-click on an open spot and Paste. Cancel the browse window and Cancel the character edit window.

Select the other character (CharB) and Edit. Go to the Files tab and Browse the Primary file. Select the file that you just made (Copy of CharA.mud), rename it (CharB.mud), then select it as the Primary. Save.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Fri Sep 24, 2004 6:11 pm   
 
Just curious, if I have certain settings that I use for all the muds I play on and have several characters on each mud, is there a way to modify one of those primary files like Default.mud or global.mud? which ever it is that gets loaded up?
Like i always use
Code:
#TRIGGER {^$} {#GAG}
and a few others. is there a way to have those SPAN over into every mud and char without the need to add them to every single char.mud file?

And on a related note: I know how to have diff .mud files in one dir by simply changing the name to char1.mud char2.mud and having the Primary setting set to char1.mud char2.mud. BUT what if say i want set settings for a certain mud like speedwalks lets say. But each char has different duals, portals and such and need thier own setting. Would this be an instance where I would do main.mud as primary and char1.mud char2.mud as inherited?
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dkotas
Beginner


Joined: 03 Sep 2004
Posts: 23

PostPosted: Fri Sep 24, 2004 7:36 pm   
 
you can use inherited settings and point at a common list of triggers/aliases
I personnaly just use @me variable and set it at log in, and use same script for just about everything :D, then again my mud is pure multi class, and almost no diffrence in commands, just profience based on class order.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Sat Sep 25, 2004 5:48 pm   
 
Quote:
BUT what if say i want set settings for a certain mud like speedwalks lets say. But each char has different duals, portals and such and need thier own setting. Would this be an instance where I would do main.mud as primary and char1.mud char2.mud as inherited?

No, this would be an instance where you would use main.mud as Inherited and char1.mud, char2.mud as Primary. Inherited is for the shared settings. Primary is for the individual settings.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Mon Sep 27, 2004 2:05 pm   
 
Thanks LB :-)
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Tue Oct 05, 2004 2:16 pm   
 
Oh as a followup question to this, what if I have something in EVERY mud i play?
Like in the example i gave:
Code:
#TRIGGER {^$} {#GAG}
I use that in every mud just cause blank lines annoy the hell outta me.
How do i put that in the MAIN settings?
I seem to recall something about a right click on one of the bars, but not sure if thats correct.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Oct 05, 2004 2:45 pm   
 
After opening one of the characters (Offline recommended), open the settings editor by clicking Triggers. On the File menu, select Open Inherited (grayed out if you don't have an Inherited file). Make your trigger, then Save from the File menu. Close the character.

Changes to the Inherited settings don't take effect until the character is reopened.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Tue Oct 05, 2004 7:27 pm   
 
We now have a guide to Inherited files in the Knowledge base

Using Inherited files
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Zmud Knowledge Base
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Wed Oct 06, 2004 1:20 pm   
 
Sorry, shoulda made it clearer.
1) Have the main mud file
2) Have the character mud file
All done with the primary and inherited thing.

3) How can I have a few commands put into either Default.mud or Global.mud
Since like said, I use the same
Code:
#TRIGGER {^$} {#GAG}
command for EVERY mud I play.
I would think that Global.mud would be a GLOBAL thing that would span all the muds and chars that I have and be able be modifyed.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Tue Oct 12, 2004 12:24 pm   
 
just a small bump cause of no response to my question *inno*
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Oct 12, 2004 2:06 pm   
 
By editing one or the other of those files.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Tue Oct 12, 2004 5:37 pm   
 
And how are they edited?
Tried opening them up in notepad and adding stuff, but it didn't work.
And can't find how to open them in zmud for editing.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Oct 12, 2004 6:58 pm   
 
If you can't figure out how to edit them, then you really shouldn't be messing around with critical system files.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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Rorso
Wizard


Joined: 14 Oct 2000
Posts: 1368

PostPosted: Tue Oct 12, 2004 7:07 pm   
 
LightBulb wrote:
If you can't figure out how to edit them, then you really shouldn't be messing around with critical system files.

A lot of people learn how to handle computers by experimenting. That is part of what makes them fun I think. When I started programming I experimented a lot. Of course you should take backups before experimenting.

To open a .mud file in zMUD you open the settings editor. There you chose File->Open. These files are stored in a binary format and therefore you should not open them in a program like notepad. Saving the files using notepad could destroy the files.

How do you open the settings editor? Show->All Settings.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Wed Oct 13, 2004 2:15 pm   
 
bleh, tried to modify global and default that way once, and it screwed up on me. So I thought that it wasn't doable that way. Worked this time tho :-)
Thanks.
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