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MissFit
Newbie


Joined: 16 Oct 2003
Posts: 4
Location: USA

PostPosted: Thu Oct 16, 2003 1:03 am   

Mapping performance problems
 
As I've been mapping my mud, and my map gets larger and larger, I've been hitting performance problems.

Read-only use of the map is fine, stepping from zone to zone is a little slow but bearable.

But making a new map is pretty unpleasant. I'm to the point where I'll have lag of 5-10 seconds upon stepping into a brand new room when I'm mapping. If I'm mapping a dangerous area that I'm unfamiliar with, this can be deadly.

I've found something that seems to help - if I start mapping, then speedwalk even a couple of rooms, then go back to edit mode and continue mapping, this seems to help the performance substantially. At least until the next time I fire up Z-mud.
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StackAdder
Wanderer


Joined: 30 Sep 2003
Posts: 77
Location: United Kingdom

PostPosted: Thu Oct 16, 2003 1:32 am   
 
It may well be worth splitting your map into zones - I think from something I read you can then load on a per-zone basis and it should probably be faster.

Not sure though
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Oct 16, 2003 2:05 am   
 
This is a known problem in v6.62 and is being fixed in the 6.63 update due out within a week.
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