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GaidinBDJ Wanderer
Joined: 15 Nov 2002 Posts: 52 Location: Las Vegas, Nevada
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Posted: Wed Jun 22, 2005 3:39 pm
HP Bar trigger... |
Alright, I'm tryin' to capture my whole HP bar (so I can reformat it and for general usefulness), but here's the thing. When I'm in combat, there's a bit appended to the end for enemy condition, but it only appears when I'm in combat. Now, I know I can do {Blah|} for optional bits, but it has to pattern match as well. Is there any way to do this with a single trigger? I've got all the rest parsed out.
Normal HP Bar
Code: |
HP:842/842 C:100% NRG:311/311(3) SP:180/180 B:1(9%) G2N:206
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Combat HP Bar
Code: |
HP:803/842 C:99% NRG:308/311(3) SP:180/180 B:1(21%) G2N:197 T:Chick:perfect
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_________________ Barry
Gaidin @ 3k.org |
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Mortis Beginner
Joined: 10 Feb 2004 Posts: 21 Location: Sweden
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Posted: Wed Jun 22, 2005 3:53 pm |
Why don't you put (*) in the end on your normal HP bar
like.. "G2N:(%n)(*)"
Then in the value of the trigger you could add something like
#VAR Mob %word(%12,2,":")
#VAR MobHealth %word(%12,3,":")
Try this out.
Code: |
#TRIGGER {HP:(%n)/(%n) C:(*) NRG:(%n)/(%n)~((%n)~) SP:(%n)/(%n) B:(%n)~((*)~) G2N:(%n)(*)} {
#SAY %word( %12, 2, ":")
#SAY %word( %12, 3, ":")
} "" {nocr|prompt|case}
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_________________ When you lose, dont lose the lesson. |
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GaidinBDJ Wanderer
Joined: 15 Nov 2002 Posts: 52 Location: Las Vegas, Nevada
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Posted: Wed Jun 22, 2005 4:07 pm |
Excellent. That works perfectly. Thanks. Back on track now.
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_________________ Barry
Gaidin @ 3k.org |
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GaidinBDJ Wanderer
Joined: 15 Nov 2002 Posts: 52 Location: Las Vegas, Nevada
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Posted: Wed Jun 22, 2005 6:05 pm |
Got another question.
Is there a way to capture ansi along with text. The condition in the end has different colors for the same text string for different qualities. I didn't create the trigger with the "color" option to begin with, and I'm not really sure how to set it after the fact. I actually don't need all the values, just that one bit of text. Any help would be appreciated. |
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_________________ Barry
Gaidin @ 3k.org |
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