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ebaptist Newbie
Joined: 16 Oct 2002 Posts: 7 Location: USA
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Posted: Thu Mar 31, 2005 4:36 am
Zmud Alias and Speedwalking Problem. Please Help |
I am having a problem with this script. I am trying to use the alias walk. Which shows available paths in the status window.
Problem #1 the STW doesnt pop up automatically i have to manually show it.
Problem #2 the script works down to the very end but when its time to run the path its not working. I have it setup to allow the user to choose a reverse path or not. Neither work. I get what do you want me to do prompt. The mud doesnt even recognize #re so i must have a formatting problem. I am not a great script writer and im sure this whole script could be made much better. I am trying though. Please help.
Code: |
#CLASS {Scripts|Speedwalk} {enable}
#ALIAS walk {@start = %1;@finish = %2;@start2 = "";#if (@finish = "") {#if (@start = "") {#echo "";#STW + %ansi( high, green)"Possible Locations";#FORALL @{@location} {#STW + %ansi( high, white)%i};#PR start "Which location are you starting from in the list?"};#IF (@start = "Dungeon Deceit") {#STW + %ansi( high, green)"Deciet Starting Locations";#FORALL @{"DeceitStart"} {#STW + %ansi( high, white)%i};#pr start2 "Which Area:"};#IF (@start > 0) {#STW + %ansi( high, green)"Possible Destinations";#FORALL @{"@start"} {#STW + %ansi( high, white)%i};#PR finish "Where are you going to"}};#if ((@finish > 0) AND (@start > 0)) {#STW + %ansi( high, RED)"We're Walking.. We're Walking";#Pr Reverse "Are you running this path in reverse? (Y or N)";@start = @start @start2;@final = @start- @finish;#if (@reverse="y") {#RE @quote@final@quote};#if (@reverse="n") {"."@quote@final@quote}}}
#VAR start {Dungeon Deceit 1st}
#VAR finish {2nd Teleport}
#VAR Rune West {Avarice|Lasler|New Rigel South|Rune Forest|Xaventry Pt 1|Xaventry Pt 2}
#VAR location {a Bazaar|Dungeon Deceit|Dungeon Wroth|Eastern Road|Lowangen|Maldra's Keep|Mandrake Woods|New Rigel North|New Rigel South|Pirates Cove|Rune West|Sigil North|Sigil South|Tavern Boar|Tellerium North|Templeton|Traveller's Retreat|Twin Moons|Xaventry North}
#VAR DeceitStart {1st|chamber|Recall|After Snow Tele}
#VAR start2 {1st}
#VAR Dungeon Deceit {2nd Teleport|Earth Teleport|Fire Dragon|1st Teleport|Guardian of Time|Snow Teleport|Water Teleport}
#VAR Bazaar {Eastern Road}
#VAR Dungeon Wroth {Teleport}
#VAR Eastern Road {Twin Moons Inn}
#VAR Lowangen {Desert Thorne}
#VAR Maldra's Keep {Dungeon Deceit}
#VAR Mandrake Woods {Shadow Castle}
#VAR New Rigel North {Bazaar|Boar Tavern|Dungeon Wroth|Twin Moons Inn DD|Xaventry}
#VAR New Rigel South {New Rigel North|Traveller's Retreat}
#VAR Pirates Cove {Maldra's Keep}
#VAR Sigil North {Vospire East}
#VAR Sigil South {Diocletian}
#VAR Tavern Boar {Dungeon Wroth}
#VAR Tellerium North {Templeton}
#VAR Templeton {Frost Giant Keep}
#VAR Traveller's Retreat {Rune West}
#VAR Twin Moons {Desert Thorne}
#VAR Xaventry North {Mandrake Woods}
#VAR quote {"}
#CLASS 0
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Sample Paths
Code: |
#PATH {New Rigel North - Bazaar} {2j2ejnh2nh8nh15nh2nh9nj5nj2njn4jn4jnj3nj2nj2n2j2n3jn4jn3j9n2h6nh2nh4nh2n2h12nj5nj7nh3nhnhnh2n}
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Sample Image of Script
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Thu Mar 31, 2005 10:46 am |
1. #STW on
2. Is little trickier. First you have this:
@start = %1;@finish = %2;@start2 = ""
Should be:
start = %1;finish = %2;start2 = ""
And this:
@start = @start @start2;@final = @start- @finish
Should be
start = %concat(@start," ",@start2);final = %concat(@start," - ",@finish)
Finally:
#if (@reverse="y") {#RE @quote@final@quote};#if (@reverse="n") {"."@quote@final@quote}
Should be:
#if (@reverse="y") {#RE {@final}} {#WALK {@final}} |
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ebaptist Newbie
Joined: 16 Oct 2002 Posts: 7 Location: USA
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Posted: Fri Apr 01, 2005 1:37 am |
Looks good i tried to impliment it all seemed ok until this part
#if (@reverse="y") {#RE {@final}} {#WALK {@final}}
^ identifier expected
I made it {#RE @final} error went away.
Problem is this it sends #RE New Rigel North - Bazaar
Resulting in se s nw w e w s being sent to the mud. Thats not the path.
I need it so it sends #RE "New Rigel North - Bazaar" and uses the path.
Also note #WALK is for mapped areas which you cant do with this mud. Its the wilds and they are incredibly huge at least 45000 rooms. Why we use speedwalks for them.
I read and see that . and .. would work
Code: |
start = %concat( @start, " ", @start2)
final = %concat( @start, " - ", @finish)
#IF (@reverse="y") {#RETRACE %concat( @quote, @final, @quote)} {%concat( ".", @quote, @final, @quote)}
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For the forward walk
Code: |
[SAFE]<236/236/0hp 437/437/0sp 331/331/0st>
."New Rigel North - Bazaar"
I don't understand your wish.
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For the reverse walking
It seems to me its sending the information to the mud not the ZMUD Client, would that be accurate
Thanks for the reply |
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ebaptist Newbie
Joined: 16 Oct 2002 Posts: 7 Location: USA
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Posted: Sat Apr 02, 2005 4:32 pm |
hmm still not working quite right.. ahh well.. work on it as i can.
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