Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
benny1564
Novice


Joined: 22 Jun 2004
Posts: 48

PostPosted: Sun Jan 16, 2005 7:18 pm   

Mapper updates position graphically but not the queue
 
Sometimes, the mapper goes really weird, most of the time it works great though. When I move in a direction wether in speedwalk or normal travelling, the mapper moves me one step, everything correct. But that direction does not get deleted from the mapper queue, leading to a problems: The speedwalk gets aborted and not being able to move anymore.

So I thought of putting something in the roomenter alias but then again, that would disturb the walking when it's working fine.
_________________
Reply with quote
benny1564
Novice


Joined: 22 Jun 2004
Posts: 48

PostPosted: Mon Jan 17, 2005 5:58 pm   
 
I have found the problem, when using the #walk command, everything gets messed up, is there any other way except double clicking on a room to start a speedwalk?
_________________
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net