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Draeger
Beginner


Joined: 14 Aug 2004
Posts: 10

PostPosted: Thu Sep 09, 2004 1:24 am   

Capturing caps to non caps
 
Is there anyway for zmud to dicifer between caps and noncaps?

Im maknig a damage counter and want it to have a different value for
DISMEBER compared to dismember
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geniusclown
Magician


Joined: 23 Apr 2003
Posts: 358
Location: USA

PostPosted: Thu Sep 09, 2004 2:49 am   
 
#TR {DISMEMBER} {#SH It's all upper case!} "" {case}
#TR {dismember} {#SH It's all lower case!} "" {case}
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.geniusclown
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Draeger
Beginner


Joined: 14 Aug 2004
Posts: 10

PostPosted: Thu Sep 09, 2004 2:57 am   
 
hrmph, well Im using one trigger

#TR {%1 hits * with %x %w!} {#ADD %1 %item( @DamVals, %ismember( %2, @DamWords));#ADDITEM PlayerFighters %1}

%2 is the dam verb....do I just put case after it or what?
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Thu Sep 09, 2004 4:24 am   
 
That trigger pattern gives me a headache. Since none of the pattern-matching wildcards are enclosed with paranthesis, I can't tell what you think %2 should refer to. Avoid using %1 in trigger patterns, it is not documented and will match anything.

Please, if you want help with this, provide the output you're trying to match.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu Sep 09, 2004 6:54 pm   
 
You can easily determine whether a particular word is uppercase or lowercase by simply using #IF. Even easier, the two words are spelled differently.
#TR {(%w) is the word being checked} {
#IF ("%1" = "DISMEBER") {This is all uppercase, plus it's misspelled}
#IF ("%1" = "dismember") {This is all lowercase and spelled correctly}
}

In addition, #ADDITEM is case-sensitive and so is %ismember, so you can have both 'dismember' and 'DISMEMBER' in your list and tell them apart.
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LightBulb
Senior member

Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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