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Dumpen
Newbie


Joined: 20 Jul 2004
Posts: 2

PostPosted: Tue Jul 20, 2004 9:06 pm   

Autoroller question
 
How do i do a autoroller for this mud if it looks like this


Str: excellent Int: good
Wis: average Dex: excellent
Con: excellent Agi: excellent
Cha: average Luk: average
Pow: average

Do you want to keep these stats?
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Zener
Wanderer


Joined: 31 May 2004
Posts: 54
Location: USA

PostPosted: Wed Jul 21, 2004 2:28 pm   Re: Autoroller question
 
Dumpen wrote:
How do i do a autoroller for this mud if it looks like this


Str: excellent Int: good
Wis: average Dex: excellent
Con: excellent Agi: excellent
Cha: average Luk: average
Pow: average

Do you want to keep these stats?


As you may have noticed, this forum doesn't allow more than 1 blank spaces, instead it ignores them. But don't worry, zMUD doesn't do this.

It took some time but this will hopefully work.
Note: Make sure to enable spam protection

#CLASS "StrInt"
#TRIGGER {Str: {%1}*Int: {%2}} #IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "StrInt";#T+ "WisDex"}{NO}
#CLASS "WisDex"
#TRIGGER {Wis: {%1}*Dex: {%2}} #IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "WisDex";#T+ "ConAgi"}{NO}
#CLASS "ConAgi"
#TRIGGER {Con: {%1}*Agi: {%2}} #IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "ConAgi";#T+ "ChaLuk"}{NO}
#CLASS "ChaLuk"
#TRIGGER {Cha: {%1}*Luk: {%2}} #IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "ChaLuk";#T+ "Pow"}{NO}
#CLASS "Pow"
#TRIGGER {Pow: {%1}} #IF (%1=={excellent|good|average} {#T- "Pow";YES}{#T+ "StrInt";NO}

Note: Make SURE that BEFORE you get to the Rolling part of character creation that !!ONLY!! StrInt class in ENABLED, the other 4 MUST be DISABLED or else it will work incorrectly.

~Zener
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Wed Jul 21, 2004 5:53 pm   Re: Autoroller question
 
Dumpen:
This can easily be done with one Class, or even none, by simply using a Variable to track the results. For each stat, decide which values are acceptable and put them in the stringlist for that value. I've used {excellent|good|average} but that might not be what you want. If any of the possible values are more than one word, change %w to *. You may also need to remove the spaces on either side of %s if there are ever less than 3 spaces between columns.

You should delete this script whenever you are finished rolling.
#CLASS AutoRoller
#TR {Str: (%w) %s Int: (%w)} {
#IF (%ismember( %1, {excellent|good|average})) {#VAR Autoroll 1} {#VAR Autoroll 0}
#IF (%ismember( %2, {excellent|good|average})) {#ADD Autoroll 1}
}
#TR {Wis: (%w) %s Dex: (%w)} {
#IF (%ismember( %1, {excellent|good|average})) {#ADD Autoroll 1}
#IF (%ismember( %2, {excellent|good|average})) {#ADD Autoroll 1}
}
#TR {Con: (%w) %s Agi: (%w)} {
#IF (%ismember( %1, {excellent|good|average})) {#ADD Autoroll 1}
#IF (%ismember( %2, {excellent|good|average})) {#ADD Autoroll 1}
}
#TR {Cha: (%w) %s Luk: (%w)} {
#IF (%ismember( %1, {excellent|good|average})) {#ADD Autoroll 1}
#IF (%ismember( %2, {excellent|good|average})) {#ADD Autoroll 1}
}
#TR {Pow: (%w)} {
#IF (%ismember( %1, {excellent|good|average})) {#ADD Autoroll 1}
#IF (@Autoroll = 9) {YES} {NO}
}
#CLASS 0

Zener:
Please don't recommend the use of %1 through %99 in trigger patterns. They are not in the documented list of pattern wildcards.

Please test your scripts. The one you posted doesn't work. It has numerous errors in syntax.
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LightBulb
Senior member

Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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Zener
Wanderer


Joined: 31 May 2004
Posts: 54
Location: USA

PostPosted: Wed Jul 21, 2004 6:12 pm   
 
Quote:

Zener:
Please don't recommend the use of %1 through %99 in trigger patterns. They are not in the documented list of pattern wildcards.

Please test your scripts. The one you posted doesn't work. It has numerous errors in syntax.


Please do not assume I merely slapped this up on the forum without testing it, my mistake was that I simply forgot a pair of Braces around the #IF statement.

#CLASS "StrInt"
#TRIGGER {Str: {%1}*Int: {%2}} {#IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "StrInt";#T+ "WisDex"}{NO}}
#CLASS "WisDex"
#TRIGGER {Wis: {%1}*Dex: {%2}} {#IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "WisDex";#T+ "ConAgi"}{NO}}
#CLASS "ConAgi"
#TRIGGER {Con: {%1}*Agi: {%2}} {#IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "ConAgi";#T+ "ChaLuk"}{NO}}
#CLASS "ChaLuk"
#TRIGGER {Cha: {%1}*Luk: {%2}} {#IF (%1=={excellent|good|average} AND %2=={excellent|good|average}) {#T- "ChaLuk";#T+ "Pow"}{NO}}
#CLASS "Pow"
#TRIGGER {Pow: {%1}} {#IF (%1=={excellent|good|average} {#T- "Pow";YES}{#T+ "StrInt";NO}}

There is the fixed version...

Try it out if you'd like, I know, LightBulb's is better, in it's own ways. But you didn't ask for the best, now did you? Enjoy...

~Zener
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Wed Jul 21, 2004 6:58 pm   
 
No, I didn't assume anything. I fixed the obvious syntax errors and tested it. It doesn't work.

Obvious syntax errors:
Missing {} around trigger values (this is the one you fixed).
Missing ) at end of "Pow" #IF condition.
Missing space between 'true' commands and 'false' commands.
{} around %1 and %2 in trigger patterns.
Use of %1 and %2 in trigger patterns.

The result, once I fixed enough errors for it to work at all, was to always respond NO, even when all values were 'excellent'.

Your approach is okay (it's very similar to the one I used), it's the script which is flawed.
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LightBulb
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Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
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Dumpen
Newbie


Joined: 20 Jul 2004
Posts: 2

PostPosted: Fri Jul 23, 2004 12:10 am   
 
Thanks for the help.
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