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Kendrick
Beginner


Joined: 28 Aug 2003
Posts: 25
Location: USA

PostPosted: Sat Aug 30, 2003 10:18 am   

How to trigger class on/off?
 
All I want to do is trigger my Ratting class folder for Achaea to turn on with:

You will now notice the movement of rats. Happy hunting!

And turn off with:

You will no longer take notice of the movement of rats.

Basically, it's a Rat counter, and it also colors in the rat-text so I can notice them easier. I got it from www.Achaea.cjb.net so all of people should be familiar with it. Here's my Ratting Class Script I exported:

#CLASS {Ratting}
#ALIAS rreset {rat=0;money=0}
#VAR rat {9}
#VAR money {161}
#TRIGGER {You pick up the corpse of a black rat.} {#add money 35;#add rat 1}
#TRIGGER {You pick up the corpse of a baby rat.} {#add money 7;#add rat 1}
#TRIGGER {You pick up the corpse of a rat} {#add rat 1;#add money 21}
#TRIGGER {The ratman thanks you as you hand over } {pp;rreset}
#TRIGGER {Ratman stands here quietly.} {sell rats to ratman}
#TRIGGER {Liirup squeals with delight} {pp;rreset}
#TRIGGER {old rat} {#cw white,darkgray}
#TRIGGER {black rat} {#cw black,darkgoldenrod}
#TRIGGER {a rat} {#cw green,burlywood}
#TRIGGER {baby rat} {#cw rosybrown}
#TRIGGER {young rat} {#cw cyan,bold}
#TRIGGER {full-grown rat} {#cw green,burlywood}
#TRIGGER {Junction of Moon street and Old road} {sell rats to Liirup}
#TRIGGER {You pick up the corpse of an old rat.} {#add money 28;#add rat 1}
#TRIGGER {You pick up the corpse of a young rat.} {#add money 14;#add rat 1}
#STAT {Rats: @rat Rat$$: @money}
#CLASS 0

#ALIAS rreset {rat=0;money=0} "Ratting"
#VAR rat {9} {_nodef} "Ratting"
#VAR money {161} {_nodef} "Ratting"
#TRIGGER {You pick up the corpse of a black rat.} {#add money 35;#add rat 1} "Ratting"
#TRIGGER {You pick up the corpse of a baby rat.} {#add money 7;#add rat 1} "Ratting"
#TRIGGER {You pick up the corpse of a rat} {#add rat 1;#add money 21} "Ratting"
#TRIGGER {The ratman thanks you as you hand over } {pp;rreset} "Ratting"
#TRIGGER {Ratman stands here quietly.} {sell rats to ratman} "Ratting"
#TRIGGER {Liirup squeals with delight} {pp;rreset} "Ratting"
#TRIGGER {old rat} {#cw white,darkgray} "Ratting"
#TRIGGER {black rat} {#cw black,darkgoldenrod} "Ratting"
#TRIGGER {a rat} {#cw green,burlywood} "Ratting"
#TRIGGER {baby rat} {#cw rosybrown} "Ratting"
#TRIGGER {young rat} {#cw cyan,bold} "Ratting"
#TRIGGER {full-grown rat} {#cw green,burlywood} "Ratting"
#TRIGGER {Junction of Moon street and Old road} {sell rats to Liirup} "Ratting"
#TRIGGER {You pick up the corpse of an old rat.} {#add money 28;#add rat 1} "Ratting"
#TRIGGER {You pick up the corpse of a young rat.} {#add money 14;#add rat 1} "Ratting"
#STAT {Rats: @rat Rat$$: @money} "Ratting"

***
end
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Kendrick
Beginner


Joined: 28 Aug 2003
Posts: 25
Location: USA

PostPosted: Sat Aug 30, 2003 10:28 am   
 
If turning off the triggers of that class is the only thing I can do, that'd be suitable too.
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user0101
Apprentice


Joined: 01 Aug 2003
Posts: 100
Location: USA

PostPosted: Sat Aug 30, 2003 11:53 am   
 
#TRIGGER {You will now notice the movement of rats. Happy hunting!} {#T+ Ratting}
#TRIGGER {You will no longer take notice of the movement of rats.} {#T- Ratting}
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