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Curtis Novice
Joined: 25 Nov 2002 Posts: 39 Location: USA
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Posted: Sat May 03, 2003 1:47 pm
Targeting Script |
A problem I run into with targeting is in group fights. There will be several enemies darting in and out of a location. By the time I target one of them he has already left and a new opponent has appeared. There is a skill called EYE which will discern all players in a location. I want to use this skill to create variables and check these variables against a enemy list. Than a picklist would be created so I can choose which enemy to attack. Here is some sample mud text.
EYE (is the mud command to discern all people in location)
You see, in your mind, Enchanter Dookukhan,
You see, in your mind, Taisho Xarxis,
Esprii the Ignorant is here.
Athena, Traitor to Darkness is here.
Maud of Springdale is here.
Meseye, the Blue Flame is here.
Apprentice Enchantress Aradhyl Aurora is here.
Maud, Meseye, and Xarxis are on my enemies list called @enemylist
Than I want to WEAVE BRILLIANCE @quicktarget
The main problem I run into is how do I check if %1, %2, or %3 is on my @enemylist and if it is how do I load the name into @quicktarget.
If anyone can help me or suggest a better way to accomplish this I would appreciate it. |
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iljhar GURU
Joined: 10 Oct 2000 Posts: 1116 Location: USA
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Posted: Sat May 03, 2003 8:13 pm |
Try a speed menu?
#MENU wb {#if (%ismember(%selword, @enemylist)) {#var @quicktarget %selword;weave brilliance @quicktarget}}
Then you can have an alias to keep hitting your @quicktarget:
#alias wb {weave brilliance @quicktarget}
Iljhar |
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Curtis Novice
Joined: 25 Nov 2002 Posts: 39 Location: USA
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Posted: Sun May 04, 2003 3:02 pm |
I dont like to use %selword but I see how you used the %ismember command. Instead I want to load the variables from triggers.
^(%w) is here.
^(%w) (%w) is here. ect ect.
Now to load the variable I do this:
#if (%ismember( %1, @enemylist)) {#additem quicktarget %1}
This works but when I use %2 %3 or %4 is does not load the variable. Im not sure what Im doing incorrectly. |
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