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Voyager Newbie
Joined: 15 Jan 2003 Posts: 2 Location: Italy
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Posted: Wed Jan 15, 2003 2:07 pm
A simple neophite question |
Just a simple (hope) question.
I'm playing Aardwolf Mud, a ROM type MUD.
It happens that room descriptions varies from 1 to 4 (more or less) paragraphs. As in "Configurations settings.Configuration.Room Description" I have to set the number of paragraphs, if the rooms doens't match that number, the mapper cannot find the exits.
How can I solve this?
Thanx.
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Wed Jan 15, 2003 3:50 pm |
How does the room output look like? The exits come after the description?
Kjata |
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Voyager Newbie
Joined: 15 Jan 2003 Posts: 2 Location: Italy
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Posted: Wed Jan 15, 2003 8:20 pm |
This is a sample of an output:
[120/120hp 179/179mn 230/230mv 468tnl] > l
A central path
You are standing in the center of the Orchard. This path
is an ideal place to capture all of the sights and sounds
of the orchard.
Apple pickers are moving about the trees, choosing only the
best of the ripe apples.
Sounds of nature are everywhere. Chirping of birds, squeaking
of field mice, the buzzing of flying insects..all combine
to form the music of nature.
[Exits: north east south]
Eric, the wretched Demi-Bee is here.
A buzzing wasp flies around your head.
[120/120hp 179/179mn 230/230mv 468tnl] >
As you can see, iun this room, there are 3 paragraphs.
Voyeger
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Wed Jan 15, 2003 8:35 pm |
Ok, try tagging the exits and your prompt:
#TRIGGER {~[Exits: (*)~]} {#TAG exit {%1}}
#TRIGGER {~[%d/%dhp %d/%dmn %d/%dmv %dtnl~] ~>} {#TAG prompt}
After creating the triggers, reconfigure the mapper.
Kjata |
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