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River_styx Newbie
Joined: 27 Jun 2002 Posts: 1
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Posted: Thu Jun 27, 2002 2:06 am
Paths and speedwalking in 6.26 |
I have no problem programing a speedwalk path but when i try to slow walk to my location, after i move one room it replies that the slow walk was aborted, i am unable to fastwalk to any location becaue of the programing of the mud i play having limits on the speed you can move. anyway to keep slowwalking moving?
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Thu Jun 27, 2002 2:56 am |
Slow walking has to be confirmed to work. Confirming the movement is
done by having zMud get the a-ok flag of #OK :
quote:
OK
Syntax: #OK
Related: #SLOW #STOP #STEP #PAUSE
Confirms the currently pending slow walk direction. This command is typically triggered by a macro to indicate that the previous movement was successful.
OK example
#TRIGGER {^Exits} {#OK}
#TRIGGER {^It is pitch black} {#OK}
When either of these two strings are received from the MUD, the pending Slow Walk direction is confirmed, allowing slow walking to continue.
Ton Diening
Providing untested answers that tend to be
more complicated than others. |
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