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WhoAmI
Newbie


Joined: 06 Mar 2004
Posts: 6
Location: USA

PostPosted: Sat Mar 06, 2004 1:27 am   

Two questions about mapper
 
First the mapper doesn’t follow me when I sneak in to a different room I hope someone can tell me how to get the mapper to follow along. This what the screen says:

>sneak south
You are looking around for a possibility to sneak south.
>You are not sure if you were successful with sneaking south.
The stable of the fortress is a warm, cozy building, carefully constructed
To keep out drafts. A scrupulously tidy brick aisleway is lined on either
side with horse stalls. The walls are made of polished wood, and the upper
half of each is made of twisted wrought-iron bars, which let the horses
watch what is going on. A thick layer of straw inside each stall provides
comfortable bedding. Brass hooks outside the stalls hold butter-soft
leather halters and lead ropes. A sign has been nailed to the doorframe.
There is one obvious exit: north.
>

Second there are some rooms that have multiple descriptions that change during the day and night cycle or what not. Is there a way to get the mapper to recognize both descriptions like pasting them both in the description section in room properties whit some kind of command telling the program to look at both descriptions and telling it which one to use under which circumstance. Now I’ve seen the Room Description Changes check in map preferences but when I turn it on the mapper doesn’t follow along anymore. I think it’s because it uses the maps name to know were it is but none of the rooms in the mud I play have names so I use the first sentence as the name. And that changes.
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DeReP
Adept


Joined: 14 Jun 2003
Posts: 222
Location: Chile

PostPosted: Sat Mar 06, 2004 5:34 am   
 
1.-
#ALIAS sneak {sneak %1;#MOVE %1}
2.-
Thats an odd way of mapping a mud =), I wouldnt know the answer to that =(
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WhoAmI
Newbie


Joined: 06 Mar 2004
Posts: 6
Location: USA

PostPosted: Sat Mar 06, 2004 10:26 pm   
 
I pluged this in I don’t know if I did it correctly for I don’t know anything about coding yet. I don’t understand what all this means could use some help understanding it. Any why I put it in and I got this

Infinte loop detected in command pharsing
Sneak west;#MOVE west west

What I do wrong.
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DeReP
Adept


Joined: 14 Jun 2003
Posts: 222
Location: Chile

PostPosted: Sat Mar 06, 2004 11:40 pm   
 
#alias sneak {sneak %1;#MOVE %1}
BAsically this alias will will work like this
You type sneak north, and it will sneak you north, and the #MOVE command tells the mapper to move one room north your position in it
this line "#alias sneak {sneak %1;#MOVE %1}" as to be written in the command line of zmud, wich is where you interact with the mud you play, bascilaly the only line you type when playing.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sat Mar 06, 2004 11:56 pm   
 
The actual alias should be:

#alias sneak {~sneak %1;#MOVE %1}

You need the ~ before "sneak" to send that text to the MUD verbatim instead of just calling the alias in an infinite loop.
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DeReP
Adept


Joined: 14 Jun 2003
Posts: 222
Location: Chile

PostPosted: Sun Mar 07, 2004 3:40 am   
 
lol totally forgot about it ^^
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WhoAmI
Newbie


Joined: 06 Mar 2004
Posts: 6
Location: USA

PostPosted: Tue Mar 09, 2004 2:09 am   
 
Ok I don’t get it I go to Aliases click on new name the Aliases sneak put

#ALIAS sneak {~sneak %1;#MOVE %1}

and thin try sneaking but I use it, like sneak north (by the why all my sneak commands are on Macros exp: ALT-KEY8) then I try sneaking south but I go north again it will only go in one direction. What am I doing wrong.

And what about my second question Mr Zugg. What of multiple descriptions.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Tue Mar 09, 2004 7:45 am   
 
1. Enter this in the command bar that you type mud commands in
#ALIAS sneak {~sneak %1;#MOVE %1}

2. One option would be to use the force entry into room option for the rooms that change
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Mar 09, 2004 7:43 pm   
 
The "Description Changes" option tells the mapper to use room NAMES instead of descriptions for tracking you. Since you said that your MUD doesn't use room Names, that's obviously the problem.

If your room descriptions change all the time and the MUD doesn't have room names, using the mapper reliably is going to be nearly impossible I'm afraid, sorry.
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m_orb
Beginner


Joined: 13 Jan 2003
Posts: 28

PostPosted: Tue Mar 09, 2004 10:52 pm   
 
1. Try this:
(menu View-Directions)
in every standard direction "Commands:" field, add appropriate sneak command, for example
n|sneak n
That works OK for me in 7.03 and what is important, it works properly with #OK, #NODIR and similar commands.
2.
The output from your mud looks like one of the LP muds. Sorry for that simple guess but don't you have any option available on your mud to turn-off long descriptions? (common thing on many LP muds - at least those I play on)
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