|
yaluna Newbie
Joined: 19 Dec 2003 Posts: 3
|
Posted: Tue Feb 03, 2004 11:35 pm
Paths and #slow walking |
Okay, so I just dled the new beta version, and now I have this problem with slow walking paths.
Let's say I do #SLOW PATH1
I have it set up that 'You see exits' is a trigger for #OK
It starts the path, okay, but if I need to #STO in the middle of it, it will keep going once it sees the 'You see exits', it won't stop the path all together. This newer version is also faster, which is sometimes too fast for the path. I'm playing on Achaea.
If I take out the #OK trigger, the slow walk works, but is veryyyyy slow. Is there any way to customize the time between the path's directions, or to stop the path to where it won't try to start it again?
Thanks! |
|
|
|
Valint Wanderer
Joined: 12 Nov 2003 Posts: 70 Location: USA
|
Posted: Wed Feb 04, 2004 7:21 pm |
#STOP is broken in 6.67.
If you're looking to slow down the movement, I'd suggest using alarms, e.g., instead of #TR {You see exits} {#OK} try #TR {You see exits} {#ALARM +0.5 {#OK}}
If you need to stop the path altogether, the only method I've found is to clear the path, i.e., do #SLOW {look} or something similar. Note that since this clears the path queue, you cannot then use #STEP to continue the path. |
|
|
|
Kronas Wanderer
Joined: 28 Dec 2003 Posts: 62 Location: Australia
|
Posted: Sun Feb 15, 2004 6:23 am |
Hi, I use Zmud 6.62 and play Achaea. Try this put this in
#ALIAS onroomenter {#PAUSE;#ALARM {+3} {#STEP}}.
And if you have rooms mapped out, Auto create paths. EG,from the room your in to the room you want to go. Select the destination room,
right click it, Save path as. A window will pop up. Highlight those directions, BUT!!! leave out the dot at the beggining.right click on that and SAVE.
Close it,go to actions, And record path. paste those directions and give it a name. close it. Go to paths and click on that path, and slow walk it. Presto
and a Tip. to eliminate some alias's for certain quests commands in rooms. I do this. EG you in the room doing the jars "Otis" right click that room. edit exits. Select new direction, choose DOWN. Type in the OTHER COMMANDS BOX lower right give jar to otis. save it'
So when you have the fire flies and go back to that room, you press the down button (located on the number pad on right of K/B} and it gives the command. No typing required. Do that with all the quest rooms. Use a direction that is not in use. Saves typing and Alias's
Good luck |
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|