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john_taylor_jr Wanderer
Joined: 17 Jan 2003 Posts: 57 Location: USA
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Posted: Tue Dec 09, 2003 1:17 pm
Slowdown Slow Walk |
The new slow walking is working great!
But...
I get room desc. like this
u
Crypt [u,d]
>
it detects great
when I enter the room it sends the next command
However when I'm boting and looking for NPC's
the line looks like this
Crypt [u,d]
u
Troll is here.
kill troll
>
Graveyard [n,s,d]
>
Cannot find troll
>
The slow walk has already sent the command to go to the next room
thus passing the monster I wanted to destroy.
Any ideas? |
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Arcane_of_Discworld Wanderer
Joined: 29 Jan 2002 Posts: 99 Location: UK
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Posted: Tue Dec 09, 2003 7:24 pm |
There is a setting in Preferences|Script Parser|General Parsing where you can set a delay period thus allowing you to either use the #PAUSE or #STOP commands to prevent zMud sending the next direction until you have killed the 'troll'. To resume the slow walk you simply issue a #STEP command, there is apparently a bug with the send line delay feature in version 6.66 unfortunately so you may have to do it an alternative way.
Arcane |
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john_taylor_jr Wanderer
Joined: 17 Jan 2003 Posts: 57 Location: USA
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Posted: Thu Dec 11, 2003 3:03 am |
Same bug is in 6.62 any ideas?
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Arcane_of_Discworld Wanderer
Joined: 29 Jan 2002 Posts: 99 Location: UK
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Posted: Fri Dec 12, 2003 8:14 am |
You could upgrade to version 6.66 which Zugg has added the option to disable automatic sending of #OK by the mapper and then set up your own trigger/s to issue the #OK commands to be sent with a named #ALARM of perhaps 2 seconds after recieving the message acknowledging movement. This two second period should be long enough for further triggers to detect whether or not there is anything to kill in the room and if there is to disable the alarm (#T- [Alarm_Name]) to issue the #OK command.
That is how I would probably do it if Botting were allowed on the Mud I play.
Arcane
P.S. Install into a different folder altogether from your existing installation so that your current settings are not ovewritten |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Fri Dec 12, 2003 11:38 am |
Thats the way:
On onroomenter alias,do a #pause and then an alarm:
#alarm step {+2} {orders to keep walking,#step for example} |
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