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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Tue Aug 12, 2003 2:57 pm
Fast walking question |
Hi
I have been reading posts and that must be im not really intelligent but could someone give it clear to me plz?:
#walk {ROOMNUMBER} {ZONENAME}
which to put on roomnumber,room ID number,or room Vnum number??
It worked to me but i moved to 6.62 version and now it doesnt same way as allways :|
Thanks for help |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Tue Aug 12, 2003 3:48 pm |
Another thing:
I got a room with roomid 32 and roomvnum 100;I write
#walk 100 calimhar
and zmud goes to another room
I write
#walk 32 calimhar
and zmud does nothing... shouldnt it walk to the desired room on one of thoose 2 options??? |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Wed Aug 13, 2003 6:06 pm |
i think the reason may be there are rooms with duplicated vnum on same zone,is there any way of making zmud to renumber all of them so there are no repeated vnum rooms on same zone?
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Jaerin Apprentice
Joined: 10 Oct 2000 Posts: 132 Location: USA
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Posted: Thu Aug 14, 2003 6:15 am |
Hover your mouse over the room on the map. The number it shows is the number to use.
Usually the only time that Zmud will not speedwalk to the room is when there is no path to the room. Try leaving out the zone and see what happens.
Jaerin |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Fri Aug 15, 2003 1:31 pm |
ok,actually there are 2 things:
first,the number which appears at hovering the mouse on rooms isnt the one,u must write #walk VNUM ZONE to walk to it.
My problem is that i have rooms with same VNUM,and id like to know how to get em to get different one without having to look one by one... anyone knows how ot? |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Thu Aug 21, 2003 9:58 am |
Is there any way of making zmud give a new id number and Vnum to each room so there are no more problems?? That would help me a lot =)
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Thu Aug 21, 2003 6:35 pm |
Rehcra had the same issue with vnum versus id here.
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Fri Aug 22, 2003 9:51 am |
Actually i must be a little bit dumb but...
I use the first script,
#ALIAS renumrooms {
#var room 1
#var renum 30000
#t+ Scanning
#say Stage 1
#while (@room <30000) {
#while (%len( %roomname( @room))>0) {
#math renum {%roomnum( @room, @renum)+1}
#say @renum
#if (!%trigger( scanning)) {#abort 1}
}
#add room 1
}
#var room 30000
#var renum 1
#say Stage 2
#while (@room <60000) {
#while (%len( %roomname( @room))>0) {
#math renum {%roomnum( @room, @renum)+1}
#say @room
#if (!%trigger( scanning)) {#abort 1}
}
#add room 1
}
#unvar room
#unvar renum
#say Done!
}
and it stays unlimited time saying 3,all the time,3,3,3,3,3,3,3,3,...
I use the second one,and nothing happens:
#loop 1,%numrooms() {#noop %roomnum(%mapvnum(%i),%i)}
What now? :_( |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Sat Aug 23, 2003 12:11 pm |
I have being trying this in may ways and finally im sure it doesnt work for me.
I got zmud last version 6.62,pentium 4,all drivers mdac an jet updated. |
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Wed Aug 27, 2003 4:11 pm |
Actually i moved from 6.16 version up to this one,and i lost all my map benefits... now i cant use find location on mud command,because this doesnt work,i cant use command #walk,because now in this version,it walks to vnums and i have lots of em twice at least,and solutions on the forum are not valid for me... actually i think i got wrong by changing to 6.62... and now i cant come back because i got all maps updated... is there any siply way to come back to 6.16 or to solve vnum problem... i cant solve it with already posted solutions...
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Articnal Apprentice
Joined: 19 Jan 2002 Posts: 107
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Posted: Thu Aug 28, 2003 4:33 pm |
Actually,i found how to do it:
At least on zmud 6.62 version,the map must be on mapping mode,and perhaphs u must run several times the tigger,and it will work,but i tryed with off mode,as it says on the linked post,so it didnt work for me.
Problem is solved,thanks for help provided. |
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