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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Fri May 16, 2003 1:01 am
A newb with a stupid problem |
I am sure this can be fixed easy but I sure as heck don't know what it is... I have zmud 6.62 on my computer and am connecting to Sojourn3.org. When ever more than one line of text comes up the mud output flickers all the text on the screen. Is there anyway to stop this because it's really annoying and hard to follow what's going on...
Kill them all, God will know his own. |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Fri May 16, 2003 5:28 am |
I've never encountered this, but it sounds like you might need to adjust the Refresh Amount preference. It's in the User Interface (General) portion of the Preferences.
LightBulb
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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Fri May 16, 2003 7:22 am |
I tryed that and it didn't work...
Kill them all, God will know his own. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri May 16, 2003 4:25 pm |
Try clicking on the little pistol icon to the right of the command line. This will disable all triggers. See if the flicker still happens.
Kjata |
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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Fri May 16, 2003 9:28 pm |
Tried that and it still flickered...
Kill them all, God will know his own. |
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Dumas Enchanter
Joined: 11 Feb 2003 Posts: 511 Location: USA
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Posted: Sat May 17, 2003 2:05 am |
Do you notice the flicker when not using ZMud?
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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Sat May 17, 2003 6:00 am |
nope only using zmud :)
Kill them all, God will know his own. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sat May 17, 2003 8:52 pm |
To what did you try setting the Refersh Amount?
Kjata |
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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Sat May 17, 2003 9:02 pm |
i tried at 1 - 50 - 99 to see if it made any difference and there was none I could discern
Kill them all, God will know his own. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sun May 18, 2003 12:47 pm |
Try 0 too.
Kjata |
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a_guitarist Newbie
Joined: 16 May 2003 Posts: 6 Location: USA
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Posted: Fri May 23, 2003 3:12 am |
tried 0 but still no luck but right now theres a problem with my muds server so I can't really judge till they fix they're issues (this issues were non-existant when I started this topic) but as soon as they're resolved I will check again to see what's happening
Kill them all, God will know his own. |
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SpiritWolf Wanderer
Joined: 02 Jul 2002 Posts: 74 Location: USA
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Posted: Fri May 23, 2003 5:11 pm |
Perhaps try making a new char in zmud and not using any of the old settings and see if it still does it?
I know quite a few people that play there, and even with the problems going on atm, they still don't have this problem. |
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Darkmere Novice
Joined: 23 May 2003 Posts: 31
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Posted: Fri May 23, 2003 9:51 pm |
I am having the same exact problem, on a different server. Whenever zmud reads a large group of lines, like a who list or shop list, is flickers and slows down quite a bit. I have tried all of the above mentioned fixes, and none worked.
Any help would be appreciated
Darkmere |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Fri May 23, 2003 10:59 pm |
For all those experiencing this problem, please when you have a free moment and will not need what is in your scrollback press CTRL-Q. This causes 1000 lines of text to be displayed, and is used to test the scrolling speed of zMud. If the flickering you mention does not occur then the problem is likely in how your mud is breaking its packets. You might try getting in touch with your mud's coder. I don't recall which code base had it, but there was one that broke packets at each line or 100 characters (whichever came first). This is a poor fashion to do it as the arrival of a packet will interrupt most other proccesses, if the packets are out of sequence this would cause what you describe as zMud is being put on hold two or more times for each line.
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Darkmere Novice
Joined: 23 May 2003 Posts: 31
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Posted: Fri May 23, 2003 11:34 pm |
No flickering or flashing occured when pressing CTRL-Q, it went through with no problem. I suppose then it is in the code of the Mud itself, though never before I updated to 6.6+ did it do this. Strange.
Thanks,
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Alikax Newbie
Joined: 30 May 2003 Posts: 2 Location: USA
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Posted: Fri May 30, 2003 9:40 am |
I've been having the same problem on duris, where I've never had the problem before and none of the other players I've talked to have it. Is there a way to change my settings to fix this? Besides turning off ansi I haven't found a way to get around it myself. Thanks for the help.
Alikax |
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