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miegorengman
Wanderer


Joined: 05 Sep 2008
Posts: 51

PostPosted: Fri Mar 22, 2024 10:51 pm   

how to best combine #scroll with #capture
 
I have 2 screens, one that i play in and one that i send #capture to. with #scroll i am not seeing any way to get my results directly to my #capture screen. best i can see is that I would probably create a class would become active, send a #scroll search, #gag and #capture all the #scroll results, then disable itself. does anyone have a more elegent solution? thank you much for reading
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unrealtor
Beginner


Joined: 23 May 2020
Posts: 18

PostPosted: Wed Mar 27, 2024 6:10 pm   
 
I don't think there is a way to combine commands. I don't see any functions that look like they can access the buffer. An option that would likely work is using game logs, which is something like this:

- Create trigger that detects game login:
- Set a unique variable for the new log name --> #var current_log_name %time(e_m_d_h_n).log
- Enable logging --> #LOG @current_log_name

- Create an alias for the search, then display in named window:
- #ALIAS search_log {
#FILE 1 @current_log_name
#win WINDOW_NAME %grep(1,%1)
#CLOSE 1
}
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miegorengman
Wanderer


Joined: 05 Sep 2008
Posts: 51

PostPosted: Fri Mar 29, 2024 2:35 pm   very cool
 
the great news is i log everything, so that is a very helpful direction, thank you, i will give it a try
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Tue Apr 02, 2024 11:27 am   
 
You could try something like:

#C+ windowname
#GAGON
#SC pattern
#WAIT 10000
#GAGOFF
#C-


The wait time might need adjusting, that is only 10 seconds.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Sat Apr 06, 2024 2:51 pm   
 
Here is a cleaner version, that only suppresses matching data for 10 seconds
Code:

#ALIAS scroll($pattern) {
  #WAIT 0
  #IF ($pattern) {
    scrollPattern=$pattern
    #SCROLL $pattern
    #WAIT 10000
    scrollPattern=""
    }}
#TR "scrollCapture" {{@scrollPattern}} {#CAP Scroll;#GAG}
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