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eamonnsoll Newbie
Joined: 30 May 2020 Posts: 3
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Posted: Wed Jun 03, 2020 6:21 am
Scanning Help |
Good Evening, I'm hoping someone can help me. I'm looking to write a script that will scan for mobs and then move to the direction it is in. For all intents and purposes, I need to be able to set a variable with the mobs name to detect which mob to move towards. Below is the syntax I'm for the script: Thank you so much for all your help!!
You start looking in the different directions :
You check out this room and see :
- Character
You look north and see :
- Mob #1
You look west and see :
- Mob #2 |
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shalimar GURU
![](images/avatars/114658559147aeed8fee539.gif)
Joined: 04 Aug 2002 Posts: 4685 Location: Pensacola, FL, USA
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Posted: Wed Jun 03, 2020 12:29 pm |
Something like this should work in CMUD.
Stores all the mobNames in a dbVar then assesses the data in 5 seconds (to ensure everything had time to be captured, this time can be shortened)
Code: |
targetMob=some mob
#TR {You start looking in the different directions :} {
scanMobs=""
#ALARM "mobSort" +5 {#RAISE onMobsFound}
}
#TR {You check out this room and see :} {
#COND {*} {
#IF (%match(%line, "- ([%w%s])", $mob)) {
#STATE 1
$this=%db(@scanMobs, here)
$this=%additem($mob, $this)
#ADDKEY scanMobs here $this
}} {within|param=1}
#TR {You look (%w) and see :} {}
#COND {*} {
#IF (%match(%line, "- ([%w%s])", $mob)) {
#STATE 1
$this=%db(@scanMobs, %t1)
$this=%additem($mob, $this)
#ADDKEY scanMobs %t1 $this
}} {within|param=1}
#EVENT onMobsFound {
#FORALL %dbkeys(@scanMobs) {
$this=%db(@scanMobs, %i)
#IF (%ismember(@targetMob, $this)) {
#IF (%i!="here") {%i}
kill @targetMob
}}}
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_________________ Discord: Shalimarwildcat |
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eamonnsoll Newbie
Joined: 30 May 2020 Posts: 3
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Posted: Wed Jun 03, 2020 2:39 pm |
Would that also work in Zmud? Sorry, I don't have CMud.
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shalimar GURU
![](images/avatars/114658559147aeed8fee539.gif)
Joined: 04 Aug 2002 Posts: 4685 Location: Pensacola, FL, USA
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Posted: Wed Jun 03, 2020 3:13 pm |
You need to add more of the dirMob variable names where I put the etcs.
Code: |
targetMob=some mob
#TR {You start looking in the different directions :} {
hereMob=""
eastMob=""
westMob=""
//etc etc
#ALARM "mobSort" +5 {onMobsFound}
}
#TR {You check out this room and see :} {
#COND {*} {
#IF (%match(%line, "- ([%w%s])", thisMob)) {
#STATE 1
#VAR hereMob %additem(@thisMob, @hereMob)
}} {within|param=1}
#TR {You look (%w) and see :} {}
#COND {*} {
#IF (%match(%line, "- ([%w%s])", thisMob)) {
#STATE 1
#VAR %concat(%t1, "Mob") %additem(@thisMob, %expand(%concat("@", %t1, "Mob")))
}} {within|param=1}
#ALIAS onMobsFound {
#FORALL "hereMob|eastMob|westMob|etc" {
thisMob=%expand(%concat("@", %i))
#IF (%ismember(@targetMob, @thisMob)) {
#IF (%i!="hereMob") {%i}
kill @targetMob
}}} |
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_________________ Discord: Shalimarwildcat |
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ClarkWillson Newbie
Joined: 11 Mar 2023 Posts: 1
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Posted: Sat Mar 11, 2023 11:37 pm |
First, you'll need to figure out how to scan for mobs in the game. This will likely involve using a game-specific API or library that allows you to access information about the game world, such as the location and name of nearby mobs.
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