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njung Newbie
Joined: 22 May 2018 Posts: 7
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Posted: Thu May 24, 2018 6:12 pm
Autowalk script with map |
Hi all,
So I use a script to #walk on different areas and autoattack mobs on each location.
At the moment I use it like this:
1) I create the map
2) manually add all the interested locations to a string list type of variable
3) do the moves like this: #exec #walk %item(@xy_path, @max_path) // where @max_path = number of elements in @xy_path
4) attack @target
5) repeat 3-4 // until @max_path, then restart
It all works well with already done maps. However when new maps are introduced it's rather tiresome to create the list in step 2.
I figured out that I can create an XML and import the variable from there like this:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<var name="xy_path" type="StringList">
<value>848|849|850|851</value>
<json>[848,849,850,851]</json>
</var>
</cmud>
But for this I need again the list of locations.
So to the question: Is there a way to "export" all location IDs on a given map that I could then use in my string list?
Or is there any other way to skip the manual part?
Thanks,
N. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Fri May 25, 2018 11:47 am |
Unless you need to hit a specific room along the way, the only thing you really need is the endpoint.
This was the map crawler I made to only move one room at a time.
It will automatically choose the shortest route.
#EVENT onMapCrawl {
#IF (@destination) {
$path=%pathexpand(%pathfrom(, @destination))
#EXEC %pop($path)
}} |
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_________________ Discord: Shalimarwildcat |
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njung Newbie
Joined: 22 May 2018 Posts: 7
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Posted: Fri May 25, 2018 2:43 pm |
I may not fully understand your given idea, but what I need is not to get from point a) to point b) but to hit all or some rooms along the way (assuming point a) is the first and point b) is the last room on the map).
Imagine it as I check all the rooms on a given area and do an attack on each (depending on the area, I may skip a bunch as there are no enemies there).
Here's an example:
https://imgur.com/QP5AG3s
I marked the rooms with enemies with green while the rest are not interesting. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Sat May 26, 2018 11:39 am |
In that case, you need to come up with a path, or a chain of directional commands, that will hit every room in the area. Or close to it.
Although... Given that rather spotty coverage of rooms you actually wanna visit.
Once you have your list of important rooms you could always just:
#WALK %pop(xy_path)
And have it speedwalk you to the next room
One way or the other, there will always be a manual portion, either in finding the important rooms, or in defining a path that hits every potential important room.
Then there is always the code to kick off the attack once you have arrived. |
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_________________ Discord: Shalimarwildcat |
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njung Newbie
Joined: 22 May 2018 Posts: 7
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Posted: Sat May 26, 2018 8:24 pm |
So back to the original question: Is there a way to "export" all room IDs on a given zone that I could then use in my string list?
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Sun May 27, 2018 2:00 am |
Yes.
#SHOW %mapquery(%concat("Zoneid=",%zonenum))
Will show all the rooms in the current zone.
To get other zones, pass the zone's name: %zonenum("Central Park") |
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_________________ Discord: Shalimarwildcat |
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njung Newbie
Joined: 22 May 2018 Posts: 7
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Posted: Sun May 27, 2018 7:02 am |
Thank you, again!
Going further... I was thinking maybe I could automatically color the rooms or interest?
Could I create a trigger such as... ?
"^You attack xyz" -> mark the room with green .... and maybe put the room ID into a new string list?
"^Nothing to attack" -> skip coloring
With this my goal would be achieved. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Sun May 27, 2018 11:14 am |
#CALL %maplocked(0)
#CALL %roomcol(,green)
#CALL %maplocked(1)
#ADDITEM newList %roomnum |
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_________________ Discord: Shalimarwildcat |
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njung Newbie
Joined: 22 May 2018 Posts: 7
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Posted: Sun May 27, 2018 12:39 pm |
Great as ever, thank you!
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