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Shezmu
Wanderer


Joined: 23 Apr 2010
Posts: 53

PostPosted: Sun Mar 11, 2012 12:42 am   

Request: #PLAY wait for previous #PLAY to finish
 
I'm not sure if this is feasible for the next update (or when that update will be.)

The request I have is a checkbox under general options to have audio files buffer until the previous audio file finishes playing.

I use a lot of .wav files to alert me in the event I'm not fully paying attention. (I'm an Imm on my game and use a lot of triggers to alert me to things like incoming tells, players swearing on channels, etc.) Occasionally, several audio files are firing off at once, and I'm trying to figure out what was happening.

And just as a point of interest, I made my own audio files using a text-to-speech .wav creator. Now CMud sounds like a rather attractive British lass. ;)
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4735
Location: Pensacola, FL, USA

PostPosted: Sun Mar 11, 2012 1:48 am   
 
that would make for a great new type of #EVENT
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Shezmu
Wanderer


Joined: 23 Apr 2010
Posts: 53

PostPosted: Sun Mar 11, 2012 4:59 am   
 
I'm not sure I'm following you, Shalimar. As I understand, #EVENT is only for internal CMUD triggers like ONCONNECT and such. Could you elaborate, please?
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Sun Mar 11, 2012 6:40 am   
 
You can make your own events - just create an event, type in any name you want to give it, then raise it with the #RAISEEVENT command - but I believe he's actually suggesting adding new internal CMUD events for OnPlayStart, OnPlayEnd, etc.
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Shezmu
Wanderer


Joined: 23 Apr 2010
Posts: 53

PostPosted: Sun Mar 11, 2012 3:41 pm   
 
Awesome. Thanks for the explanation. That might be the easiest way to do it.
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