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AngelusErrara
Newbie


Joined: 24 Feb 2010
Posts: 5

PostPosted: Fri May 07, 2010 12:13 am   

cMUD didnt exist when i came up with this, new forum, old topic
 
CONCEPT: after more than a decade im tired of mud output and wanting to pla with #show, etc...

I never even got this to work and its a great idea. sorry for the exceptionally long absence i cant even remember what my password was on TrueBrujah, this is the same user however. This is what ive gotten so far but its still not quite there yet. i recieve this string when i memorize spells and its not correctly retrieving the variable from the list.

I would greatly appreciate if someone could point me in the direction of what im doing wrong... :)

Quote:


#TR {^You study * for a few long moments, committing ~'(*)~' to memory.} {#SUB {%ansi(high,gray)Silently cursing all the weed you smoke you swish your wand trying to remaster %ansi( bold, white)%1}}

#TR {You have successfully memorized the spell '(*)'.} {#SUB {You have successfully memorized the spell ~'(*)~'.} {%ansi( high, gray)......A familiar smoky aura descends as you celebrate your mastery of %ansi( high, yellow)%db( @spelllist, %1)!%ansi( high, gray).....}}

#addkey SpellList {Armor=Impervious}
#addkey SpellList {Blindness=Finite Incantatem}
#addkey SpellList {Circle of Fire=Aparecium}
#addkey SpellList {Counterspell=Nox}
#addkey SpellList {Curse=Inpedimenta}
#addkey SpellList {Detect Invisibility=Prior Incantato}
#addkey SpellList {Dispel Area=Orchideous}
#addkey SpellList {Dispel Magic=Imperio}
#addkey SpellList {Enhanced Strength=Engorgio}
#addkey SpellList {Fireball=Incendio}
#addkey SpellList {Flame Wind=Granvintontione}
#addkey SpellList {Frost=Reducio}
#addkey SpellList {Gate Travel=Spingrosa}
#addkey SpellList {Hands of Wind=Dissendium}
#addkey SpellList {Haste=Enervate}
#addkey SpellList {IceStorm=Tarantallegra}
#addkey SpellList {IceWind=Alam Ventra}
#addkey SpellList {Iceball=Gantigringi}
#addkey SpellList {Identify=Serpensortia}
#addkey SpellList {Kill=Avada Kedavara}
#addkey SpellList {Levitation=Wingardium Leviosa}
#addkey SpellList {Lightning Bolt=Sonorus}
#addkey SpellList {Magic Bomb=Diffindo}
#addkey SpellList {Magic Dart=Holnum}
#addkey SpellList {Magic Lock=Halknom}
#addkey SpellList {Magic Unlock=Halmnog}
#addkey SpellList {Momentary Darkness=Locomotor Mortis}
#addkey SpellList {Nexus=Obliviate}
#addkey SpellList {Pass Door=Venstrunt}
#addkey SpellList {Plague=Quietus}
#addkey SpellList {Poison=Furnunculus}
#addkey SpellList {Change Sex=Riddikulus}
#addkey SpellList {Room Shield=Mobiliarbus}
#addkey SpellList {Shield=Kilk}
#addkey SpellList {Silence=Crucio}
#addkey SpellList {Slow=Expelliarmus}
#addkey SpellList {Stone Skin=Petrificus Totalus}
#addkey SpellList {Thunderclap=Aventry}
#addkey SpellList {Thunderstorm=Breantwoon}
#addkey SpellList {Weaken=Deletrius}
#addkey SpellList {Web=Stupefy}
#addkey SpellList {Circle of Thorns=Sensatre}
#addkey SpellList {Concealment=Fipel}
#addkey SpellList {Create Spring=Luilne Gond}
#addkey SpellList {Faerie Fire=Lumos}
#addkey SpellList {Summon mount=QuinVarsnuk}
#addkey SpellList {Bless=Waddiwasi}
#addkey SpellList {Call Lightning=Abcintia}
#addkey SpellList {Calm=Mobilicorpus}
#addkey SpellList {Cause Critical=Avis}
#addkey SpellList {Cause Serious=Mesacentro}
#addkey SpellList {Cause Light=Alenn Ventra}
#addkey SpellList {Cure Blindness=Rictusempra}
#addkey SpellList {Cure Critical=Peskipiksi Pesternomi}
#addkey SpellList {Cure Light=Ferula}
#addkey SpellList {Cure Disease=Expecto Patronum}
#addkey SpellList {Cure Poison=Densaugeo}
#addkey SpellList {Elemental Shield=Silanteo}
#addkey SpellList {Detect Invisibility=HallinHamoras
#addkey SpellList {Fountain=Shunka}
#addkey SpellList {Harm=Plentita Taz}
#addkey SpellList {Heal=Reducto}
#addkey SpellList {Protection From Evil=Vintrafti}
#addkey SpellList {Protection From Good=Vantrinto}
#addkey SpellList {Reanimate=Relanna}
#addkey SpellList {Refresh=Hwrung}
#addkey SpellList {Remove Curse=Relashio}
#addkey SpellList {Resurrect=Reparo}
#addkey SpellList {Sanctuary=Markin Ratimma}
#addkey SpellList {Summon=Accio}
#addkey SpellList {Augment Aura=Diwante}
#addkey SpellList {Word Of Recall=Alohomora}


Thanks for any assistance you can provide.
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Fri May 07, 2010 1:09 am   
 
You don't need to repeat the trigger pattern in the #SUB...

Changing it to:

Code:
#TR {You have successfully memorized the spell '(*)'.} {#SUB {%ansi( high, gray)......A familiar smoky aura descends as you celebrate your mastery of %ansi( high, yellow)%db( @spelllist, %1)!%ansi( high, gray).....}}


should work.

Charneus
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AngelusErrara
Newbie


Joined: 24 Feb 2010
Posts: 5

PostPosted: Fri May 07, 2010 2:19 am   hmm
 
ive tried that and it didnt work either. so i assumed i was doing it wrong, and wound up posting this method for the example. i removed it again because i didnt think i needed to but was unsure, thanks for that. still not working though. i get this message output right now

Quote:
Silently cursing all the weed you smoke you swish your wand trying to remaster Defense Against the Dark Arts
You have successfully memorized the spell 'cure blindness'.
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AngelusErrara
Newbie


Joined: 24 Feb 2010
Posts: 5

PostPosted: Thu May 13, 2010 4:47 am   
 
i know you guru's out there can help me. Am i just being stupid, is that why nobody is answering my thread? lol. i apologize for being a newb at this
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu May 13, 2010 5:48 am   
 
I don't see any reason for it to not work, hence no need to answer. If you want more help, you need to describe your problem and the code you have better.
_________________
EDIT: I didn't like my old signature
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