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orez
Newbie


Joined: 14 Sep 2009
Posts: 3

PostPosted: Mon Sep 14, 2009 3:00 am   

automapper borks when I hit a wall.
 
Hi guys,

I'm having a problem with the auto mapper. When I hit a wall, automapper responds as it should and doesnt record a new room. It's when I move in the correct direction after I've hit a wall that automapper will then think that my last command did not hit a wall and place the new room in the direction of the wall. From there on in its always 1 step behind.
Is there something i can fix?
( guess i should mention I'm playing Realms of Despair on zmud 7.21)
Thanks!!!

Ryan
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Mon Sep 14, 2009 12:51 pm   
 
You need to tell the automapper that you've hit a wall with the #NOMAP and #NODIR. The first tells zMUD don't create a room. The second tells zMUD don't count that you've moved.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Mon Sep 14, 2009 1:01 pm   
 
#TR {hit a wall} {#NODIR}

#TR {you squeeze through a gap in the fence} {#NOMAP}

#NOMAP specifically tells the mapper to not include the given line as part of a room description... useful for flavor text you might encounter between entering the command and actually moving

#NODIR im pretty sure includes #NOMAP (this is unstated, but ive never had issue with using #NODIR alone) as well removing the item in the direction cue, so you don't always need to use both.
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orez
Newbie


Joined: 14 Sep 2009
Posts: 3

PostPosted: Wed Sep 16, 2009 5:42 pm   
 
Great, that works. Thank you very much. But now i have a new problem that wasn't having before. The automapper is inserting doors where they dont belong and is missing some exits. Any ideas?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Wed Sep 16, 2009 6:48 pm   
 
You can always manually add exits and remove the doors, a bit of a hassle, but it only needs to be done the once.
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orez
Newbie


Joined: 14 Sep 2009
Posts: 3

PostPosted: Wed Sep 16, 2009 8:57 pm   
 
OK, if this is just a fact of life with this program, I can live it.
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