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bothkill
Apprentice


Joined: 13 Mar 2005
Posts: 125
Location: Bucharest

PostPosted: Mon Feb 16, 2009 10:16 pm   

capital direction letters "N,E,S,W"
 
Is it possible for capital "S" not to count as "s" (south) direction?

The same goes for the other English directions: N,E,W,NE etc.

In the MUD I play sometimes I need to enter "S" but the mapper moves to the south room which is not what I need.
I need it just to send "S" to the MUD.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4686
Location: Pensacola, FL, USA

PostPosted: Mon Feb 16, 2009 11:23 pm   
 
Does: ~S
manage to get around the predefined directions?
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bothkill
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Joined: 13 Mar 2005
Posts: 125
Location: Bucharest

PostPosted: Mon Feb 16, 2009 11:29 pm   
 
"~S" still moves me one room south.
"S" is also sent to the MUD.

Even if "~S" would have worked, I wouldn't be satisfied with it because I don't think this kind of solution is an elegant one.
I need to disable capital direction from working as directions.
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shalimar
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Location: Pensacola, FL, USA

PostPosted: Mon Feb 16, 2009 11:40 pm   
 
Well the only elegant method I can think of is to somehow disable the default directions package to input the one command... but I'm not sure if that is even currently possible.
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Fang Xianfu
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Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue Feb 17, 2009 2:38 am   
 
#sendraw "S" might work.
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MattLofton
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Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue Feb 17, 2009 2:50 am   
 
Do quotes not work for this ("S")? I guess that would be the same as ~, though, and the same for ` at the beginning of the line.

What about #SENDRAW?

After that, about the only thing left to do is to remove the EnglishDirections package and create your own that removes "s"/"S" from the macro definition. Can't just do this to EnglishDirections because the next update will just overwrite that (plus it's read-only as well).
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bothkill
Apprentice


Joined: 13 Mar 2005
Posts: 125
Location: Bucharest

PostPosted: Tue Feb 17, 2009 7:28 am   
 
I've looked into "English Directions.pkg" SQLite database and further into the 'settings' table.

Couldn't find any uppercase directions. All directions were lowercase.

So, I don't think making a new directions package will solve the problem.
I presume that CMUD internally deals with this, accepting uppercase exits as valid exits.


P.S.
#SENDRAW "S" works ofc, but I would prefer CMUD not to take "S" the same as "s".
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gamma_ray
Magician


Joined: 17 Apr 2005
Posts: 496

PostPosted: Tue Feb 17, 2009 11:52 am   
 
Create a trigger of type oninput/Command Input, with the pattern
Code:
^S$

and commands
Code:
#noinput
#sendraw S
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4686
Location: Pensacola, FL, USA

PostPosted: Tue Feb 17, 2009 12:28 pm   
 
best make it case sensative too
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gamma_ray
Magician


Joined: 17 Apr 2005
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PostPosted: Tue Feb 17, 2009 12:51 pm   
 
Whoops, yeah, I thought I mentioned that, but apparently only in my head.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue Feb 17, 2009 2:04 pm   
 
Unfortunately, you are correct that cmud automatically accepts both uppercase and lowercase versions of the directions. I had tried for a while to make a new set of directions using capital letters as the short name, e.g. J as "swim ne", but it would count both 'j' and 'J' as the same direction (whichever direction it found first in its list).
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gamma_ray
Magician


Joined: 17 Apr 2005
Posts: 496

PostPosted: Tue Feb 17, 2009 5:22 pm   
 
Rahab, you should be able to use an oninput trigger for that one, too, as long as you add "swim <whatever>" to the list of commands for the actual direction, and don't use sendraw in your trigger. It's kind of a clunky hack-around, but I think it's better than being case sensitive by default.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue Feb 17, 2009 9:35 pm   
 
well, actually, I didn't want to put 'swim ne' to the directions list for 'ne', because there are locations where I need to use the 'swim ne' command, and 'ne' won't work. so a path with 'j' won't work. I haven't worried about it for a while, but I'm poking at it some more now. An oninput trigger is probably part of the solution.
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