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Delrayne Beginner
Joined: 01 Feb 2008 Posts: 16
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Posted: Thu Jun 12, 2008 5:28 am
Help in making an alias more efficient |
So here's my alias:
#if (@targetaura = 1 and @targetshield = 0) {rkick1}
#if (@targetaura = 1 and @bladesurge = 1 and @targetshield = 0) {rkick2}
#if (@targetshield = 1 and @targetaura = 0) {raze}
#if (@targetaura = 1 and @targetshield = 1) {raze}
#if (@targetaura = 0 and @targetshield = 0 and @bladesurge = 0) {cres1}
#if (@targetaura = 0 and @targetshield = 0 and @bladesurge = 1) {cres2}
I don't know of a more efficient way to do this, but I'm sure with the masterminds we have around here, we can find one. If there isn't one, just say so and I'll leave it as is. My main concern is the huge amount #if statements possibly slowing things down, as there are about 10 or so similar aliases and with varying internet conditions/ping/serving lag/many other things, the possibility of it not picking up aura or shield is very possible. As always, thanks for any help given. |
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Fang Xianfu GURU

Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Thu Jun 12, 2008 9:20 am |
#if (@targetaura) {#if (@targetshield) {raze} {#if (@bladesurge) {rkick2} {rkick1}}} {#if (@targetshield) {raze} {#if (@bladesurge) {cres2} {cres1}}
I think. Haven't tested it so the bracket count might be wrong. In your original one, you have (@targetaura = 1 and @targetshield = 0) and (@targetaura=1 and @bladesurge = 1 and @targetshield = 0). In the event that the second one's true, the first one is also true, and both will go off. I assumed that that's unintentional, and that the first one should have @bladesurge = 0 in it as well. |
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