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TiberSeptim
Beginner


Joined: 20 Jun 2006
Posts: 24

PostPosted: Wed Dec 19, 2007 8:25 pm   

Capturing Unconventional Exits
 
This is probably a really simple problem for you experts but I'm just getting started with CMUD mapping.

The exits in my MUD show up like:

[Exits: north south east]

However, there are two types of exits which appear differently - doors and water (which requires swimming skill to cross).

[Exits: [north] south west] <-- Door to the north.
[Exits: west /south\ east] <-- Water to the south.

I would like to be able to capture these exits normally and also create a door automatically when one shows up as above.

Any help would be appreciated.
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rck
Novice


Joined: 26 Oct 2005
Posts: 32
Location: California

PostPosted: Thu Dec 20, 2007 5:50 am   
 
I play a mud that does something similar, here's some example code based on mine for your situation (lua code):

Code:
local exitline = zs.param(1)
local exits = {};
local doors = {};
local waters = {};

local current = 1;
-- break up exit line into a table of exit names
while (current <= #exitline) do
  local start, stop = string.find(exitline, "%s+", current);
 
  if (start == nil) then
    table.insert(exits, string.sub(exitline, current));
    break;
  end
 
  table.insert(exits, string.sub(exitline, current, start - 1));
  current = stop + 1;
end

-- process exit names
for i = 1, #exits do
  name = exits[i];
 
  -- a door exit
  if (string.match(name, "%[%w+%]") ~= nil) then
    name = string.sub(name, 2, -2);
    table.insert(doors, name);
  -- a water exit
  elseif (string.match(name, "/%w+\\") ~= nil) then
    name = string.sub(name, 2, -2);
    table.insert(waters, name);
  end
 
  exits[i] = name;
end

local cmudline = table.concat(exits, "|"); -- create a nice list for CMUD, you could zs.tag("exit", cmudline); for example so cmud understands the exits
What this does is takes the exit data from the trigger and builds a list of exits, it then processes that list checking for special characters and removing them and then building a list that CMUD understands.

You could then save the doors / waters list for post-processing (eg, after the room has been created or identified in the automapper) and create doors / color rooms, etc based on that information.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Thu Dec 20, 2007 10:21 pm   
 
I was going to suggest building a complex, specific regex, but it does seem simpler to do the processing after the trigger's matched. This way you can use a much simpler pattern like ~[Exits: (*)~] and use rck's excellent code.

One thing I do wonder about that code though is if it wouldn't be easier to do all the processing at once:

Code:
for match in string.gmatch(exitline,"%S+")
  local name
  if (string.match(match, "%[%w+%]") ~= nil) then
    name = string.sub(match, 2, -2);
    table.insert(doors, match);
  elseif (string.match(match, "/%w+\") ~= nil) then
    name = string.sub(match, 2, -2);
    table.insert(waters, match);
  end
  exits[i] = name or match
end


I think that's the proper way to convert your code. I've never tried editing the local variable that the for is setting during the for's execution - you certainly shouldn't do it with numeric for, so I didn't do it in this case just to make sure. Just a thought anyway.
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TiberSeptim
Beginner


Joined: 20 Jun 2006
Posts: 24

PostPosted: Fri Dec 21, 2007 1:14 am   
 
Thanks for the tips guys.

I'm an experienced programmer but new to CMUD and lua; can you advise me how to implement these scripts? i.e., where do I add them and how do I ensure they "take over" the normal function of the automapper as I map the MUD?
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rck
Novice


Joined: 26 Oct 2005
Posts: 32
Location: California

PostPosted: Fri Dec 21, 2007 2:24 am   
 
TiberSeptim wrote:
Thanks for the tips guys.

I'm an experienced programmer but new to CMUD and lua; can you advise me how to implement these scripts? i.e., where do I add them and how do I ensure they "take over" the normal function of the automapper as I map the MUD?
In CMUD there is a dropdown list of script type in the editor now, just set to Lua and you can write lua code.

Overriding the normal behavior of the automapper is a complex beast and it seemingly likes to do things even if you override its behavior unfortunately. What I would do is save the exits to a variable then have an onRoomCreate event that makes the links (%roomlink I think it is?) based on what was in the exit list variable, after verifying it's the correct room of course.

Fang Xianfu wrote:
I've never tried editing the local variable that the for is setting during the for's execution - you certainly shouldn't do it with numeric for, so I didn't do it in this case just to make sure. Just a thought anyway.
The for loop (in my original code) itself isn't doing anything with the exits list other than iterating 1 - exit count, the # is the 'length' operator in Lua, so it's safe.

For yours I would
Code:
table.insert(exits, match or name);


Your example is much better (I'm going to update mine now). Thanks!

I would however, add name to the doors/waters list, as if we know what kind it is we don't need the extra bits.
Code:
for match in string.gmatch(exitline, "%S+")
  local name;
  if (string.match(match, "%[%w+%]") ~= nil) then
    name = string.sub(match, 2, -2);
    table.insert(doors, name);
  elseif (string.match(match, "/%w+\") ~= nil) then
    name = string.sub(match, 2, -2);
    table.insert(waters, name);
  end
  table.insert(exits, name or match);
end
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TiberSeptim
Beginner


Joined: 20 Jun 2006
Posts: 24

PostPosted: Fri Dec 21, 2007 11:44 pm   
 
So if I wanted to implement a temporary solution, would it be possible to gag or replace the /\ and [] in the exit names so CMUD sees only standard format exits and interprets them as such?

e.g., can I turn a line like: [Exits: north [south] east /west]

And turn it into: [Exits: north south east west]

Before CMUD even sees it to process it for the automapper?
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Dec 22, 2007 12:16 am   
 
Not easily, no. I'm sure Viji could think of some crazy way to do it, but the easy way to solve this problem is by using the #tag command to tell CMUD exactly what exits are in the room, and that's the aim of this code.
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Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Sat Dec 22, 2007 1:08 am   
 
Hrm, as its Cmud thread and I'm not using it (yet!), I may very well be off course entirely, but.

Figured I'd give some minor insight regardless.

I just did a test trigger like this:

Code:


#regex {^\[Exits\: (.*)\]$}



Its supposed to capture the directions data in the exits line into a variable.

This is the code.

Code:


standard_exits=%subchar( %1, "[/]\", "")
standard_exits=%replace( @standard_exits, " ", "|")



This strips the odd chars and then replaces voids with pipes to make a clean list of standard directions.

As I said, I started to think right now so I may have mis-followed the thread and/or misunderstand the greater concept.


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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Dec 22, 2007 12:00 pm   
 
You could add the %replace into the %subchar actually: standard_exits = %subchar(%1," []\/", "|")

But part of the request was that the script would know which exits were water and which were doors, so the code above does that too.
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