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Solaras
Wanderer


Joined: 11 Mar 2002
Posts: 93

PostPosted: Wed Sep 12, 2007 6:33 pm   

[2.03] ATCP Mapping
 
Zugg wrote:


ROOM_BRIEF: Sends the room name to the mapper.

ROOM_EXITS: Sends the room exits to the mapper.


With the mapper stuff, you just need to put the mapper into Map Mode and run the Autoconfig wizard. Enter a valid movement direction and click Next. Then uncheck the "Room Descriptions" option and click Next, then click Finish. Even though the autoconfig wizard won't highlight the data from the MUD correctly (a normal problem when overriding the mapper via Tags), it will still work.

In fact, the mapper seems to work flawlessly, which is a huge improvement for IronRealms MUDs (which are normally hard to map because of weather changes).



I have tried the mapping with ATCP on and while it grabs room names without any trouble, it rarely grabs exits properly. It always grabs what is there, but adds extra exits as well.

Has anyone else tried this and had it work properly?
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gamma_ray
Magician


Joined: 17 Apr 2005
Posts: 496

PostPosted: Wed Sep 12, 2007 6:50 pm   
 
I've been using this with Imperian and it works pretty well. Do you have any old mapping triggers or anything? Which game are you playing? Have you tried looking at a debug log and seeing what ATCP is actually sending?
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Solaras
Wanderer


Joined: 11 Mar 2002
Posts: 93

PostPosted: Wed Sep 12, 2007 10:43 pm   
 
Achaea, clean install. No mapping triggers at all.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Sep 12, 2007 10:50 pm   
 
#debug achaea.txt achaea.raw

Take a look at the achaea.raw file this creates - it's a log of the packets being sent to and from the server, in readable form. When you find a room that's failing, take a look at the log of it and see what ATCP is sending.
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Solaras
Wanderer


Joined: 11 Mar 2002
Posts: 93

PostPosted: Wed Sep 12, 2007 10:59 pm   
 
It seems to fail randomly, sometimes it will fail on a room sometimes it won't, and it is only on roomcreate. If I click the look icon it captures the room exits without fail, and fixes the map.
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Seb
Wizard


Joined: 14 Aug 2004
Posts: 1269

PostPosted: Wed Sep 12, 2007 11:21 pm   
 
I think the first parameter is the raw file, while the 2nd is the human readable text file.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Sep 12, 2007 11:26 pm   
 
The file names for debug don't matter - I could use .blob or .cheesemonger if I wanted. .txt and .raw seem to be in vogue at the moment, and the way round that I describe - in the past they were both .txt. But I explain which file you're interested in anyway.
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