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blighton
Newbie


Joined: 29 Oct 2010
Posts: 5

PostPosted: Fri Oct 29, 2010 12:53 pm   

CMUD Map
 
Iv'e been trying out CMud and now I'm a bit stumped with an issue. Mapping was working fine the first time I used it, when I closed out and came back to the game a few hours later and started mapping again, now it is adding an up exit to every single new room, when there are none, and I cannot figure out why. Any thoughts?
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Fri Oct 29, 2010 1:40 pm   
 
We'll need more information.
What mud?
Does the mud use MXP or GMCP?
Can you give us the mud output for the room description of a room that this happened in?
Do you have any triggers modifing the mapping information, such as #TAG triggers?
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blighton
Newbie


Joined: 29 Oct 2010
Posts: 5

PostPosted: Fri Oct 29, 2010 2:09 pm   
 
Sorry.
mud is www.rauvyon.com, I am not sure what it used, I just know it was based of rom2.3 orignally, says something about MSP.
I have no triggers at all setup yet other than a void trigger, this was a fresh install used once and map worked fine, then mapping issue started.

Output:

>east
You leave east.
Through the Mosswoods
Size : 20 X 20 X 50
The calling of jaybirds splits the air, coming from a particularly
tall sugar maple. In the spring, while the weather is still chill, you
will find sticky trails of clear sap running down the bark, just waiting
to be rendered into syrup.

[Exits: north east south west]
( 2) A small crabapple lies on the ground.
( 5) A short shrubby tree is growing here.
( 2) A small crabapple tree grows here.
A small, leafy green bush sprouts up from the ground.
[2] Snuffling along the ground is a four-tusked wild boar.
[3] A small goblin considers you with a cunning gleam in his eye.

Thanks again.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Fri Oct 29, 2010 7:45 pm   
 
Hm. My first thought is to wonder whether "A small, leafy green bush sprouts up" looks like an Up exit, but the the configuration wizard is usually able to identify a line like [Exits: ...] as the exit line. I don't have any other immediate thoughts and I don't have more time right now, so hopefully someone else has some ideas.
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blighton
Newbie


Joined: 29 Oct 2010
Posts: 5

PostPosted: Wed Nov 03, 2010 5:48 pm   
 
Yea, that first object in the room it what was killing me they are all over this particular area. I had to find an empty room, or a room where the first object didn't have any direction keys in the desc. Then to a fresh auto configure, if that object was in the room when I did a auto configure, it counted the exit line, and the second line from then on out.

Thanks for the help!

EDIT: correction, if the first object had a direction word in it in the room you used to configure, from then on out, it would check the exit line, and EVERY object in the room for a direction.
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