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bobbalong
Newbie


Joined: 02 Aug 2009
Posts: 9

PostPosted: Thu Aug 06, 2009 12:01 am   

variables?
 
hello
i need to set up a trigger so that i ues the correct potion at the correct time

my stats are displayed

H:100% M:100% E:100% W:100%

i need it so when H:100% is less 50% i drink health and so on


the only way i can think of is to make a trigger for every % less than 50 . . . .


could anyone tell me the correct way please?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4690
Location: Pensacola, FL, USA

PostPosted: Thu Aug 06, 2009 2:13 am   
 
#TR {^H:(%d)~%} {#IF (%1=<50) {drink health}}
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bobbalong
Newbie


Joined: 02 Aug 2009
Posts: 9

PostPosted: Thu Aug 06, 2009 10:17 pm   
 
erm . . . i pretty new to this could i maybe get an explanation of what to do with this?
please
thanks
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Mixsel
Wanderer


Joined: 02 Feb 2003
Posts: 99
Location: Seattle, Wa

PostPosted: Fri Aug 07, 2009 12:58 am   
 
Highlight that whole line, right click, select copy (or hit Ctrl+C), then put your cursor in the command line of Zmud
Right click, select Paste (or Ctrl+V) Hit Enter.

That's it.

that trigger will now be in your settings file eeer editor and you can modify it as you wish.


might wanna hit save also I can't remember when Zmud saves the settings.
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bobbalong
Newbie


Joined: 02 Aug 2009
Posts: 9

PostPosted: Fri Aug 07, 2009 1:50 am   
 
i get

#IF (%1=<50) {drink health}
^ syntax error

after i've entered it when i go to check it in my trigger?
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bobbalong
Newbie


Joined: 02 Aug 2009
Posts: 9

PostPosted: Fri Aug 07, 2009 1:56 am   
 
i seem to have solved it by taking out the =

*shrug*

thank you Mixsel and shalimar
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bobbalong
Newbie


Joined: 02 Aug 2009
Posts: 9

PostPosted: Fri Aug 07, 2009 2:37 pm   
 
how can i make it wait a few seconds befor trying again, it gets stuck in a vicious loop because i cant drink health quick enough
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Fri Aug 07, 2009 10:26 pm   
 
I would recommend using an #ALARM and #T+


Try something like this.
Code:
#IF (%1 <= 50) { drink health; #T- health; #ALARM {5) {#T+ health}


This assumes your trigger is called "health". The reason your expression failed before is because less than or equal is "<=" and you had "=<".
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