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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Sun May 22, 2011 11:59 pm
Mapper request |
zMapper doesn't work with the new map file, and there's no simple way to add RoomKinds right now.
Any chance the drop-down list in the mapper could accept new entries too, at least until the new zMapper is released?
Also, we need an easy way to look a room kind up.
I manually added my room kinds to the map file, but there is no %kindnum("Name"), so I have to manually track what the KindIDs map to
Unless I'm missing something, it's been a while :) |
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_________________ The Drake Forestseer |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon May 23, 2011 12:18 am |
MapConvert v1.3. It allows you to convert your cmud map to the old zmapper format, thereby allowing you to add in all the extra zmapper enhancement stuff you want. When that's done, use the converter to go back to cmud format.
There's also a %roomkind() function. |
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_________________ EDIT: I didn't like my old signature |
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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Tue May 24, 2011 12:24 am |
My understanding of %roomkind() is that it tells you the kindId of the room you're in, or %roomKind([roomKey]) to find the kindId of the specified room.
What I'm after is actually a way to convert KindName to KindId.
Thanks for the tip about MapConvert, though I think I'll stick to sqllite3.exe for now :) |
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_________________ The Drake Forestseer |
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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Wed Jun 01, 2011 10:04 am |
Also, while we're at it, can roomkinds be bumped to a 2-byte value or better?
I'm getting awful close to 128 different roomkinds by mapping terrain types on aardwolf to roomkinds, and I dont want my rooms to start becoming nopass! |
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_________________ The Drake Forestseer |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Wed Jun 01, 2011 2:37 pm |
Do you really need that many roomkinds? I can't picture that. I would use some of the other room parameters, like %roomint, or %roomflags. I don't object to the suggestion of 2-byte roomkinds, but I'm curious why you think you need that many.
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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Thu Jun 02, 2011 1:39 am |
I feel that mapping Terrain to RoomKinds makes sense. I can then go through and apply styling to all "city" rooms, or all "plains" rooms, etc.
I'm at 80 so far, and I'm hoping that I don't breach 128, but it certainly seems a little silly to have no-pass as a bit on that field, instead of its own binary field. |
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_________________ The Drake Forestseer |
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