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Davos Adept
Joined: 30 Jan 2003 Posts: 228 Location: USA
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Posted: Wed Oct 19, 2005 2:59 am
issues with Speedwalks and unreachable vnums. |
Im currently using #WALK to walk to a specified vnum on my map from my current location. This is working great except when the map cant successfully reach that vnum from my location where it does nothing. What I really want to happen in this case is that it runs as far as possible at least. Is there anyways to do this? Lemme know if I wasnt clear about what Im looking to do... Thanks.
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_________________ The Seaworthy |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Wed Oct 19, 2005 8:16 am |
Probably the only way to do this would be using zMapper so you can retrieve the x, y, z coordinates of the unreachable room. You would then have to do a %mapquery for rooms near those coordinates to find one or more that can be walked to. How a mapped room can be unreachable though makes me wonder.
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_________________ The only good questions are the ones we have never answered before.
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Wed Oct 19, 2005 11:38 am |
Vij, unlinked areas are the cause of that usually.
So are unlinked rooms, which is what is USUALLY done for mazes.
At least those are the only times it happens to me. |
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