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Lothirea
Newbie


Joined: 23 Feb 2005
Posts: 3

PostPosted: Wed Feb 23, 2005 10:31 pm   

Paths Error
 
Hello im new to the forum, just having a little issue with my paths. durring a path at certain locations i use the #PAUSE command to stop and preform actions, after i am finished and use the #STEP i get spammed with Slow walking paused. I sent my path to a friend whom wasnt using 7.05 and my path works fine for them. Any help i could get on this matter would be wonderful. Thanks in advance. Loth[color=darkred][/color]
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Thu Feb 24, 2005 2:23 pm   
 
I never figured out how to even use #paths and #slow or #step and all that fancy stuff, BUT i would suggest that you post the path as you have it so that others who DO know about it can see it and maybe show you where it is incorrect.
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Lothirea
Newbie


Joined: 23 Feb 2005
Posts: 3

PostPosted: Fri Feb 25, 2005 5:36 am   
 
Alright, It wont work on any path i use here is an example of my setup.

w;w;w;w;w;s;w;s;#PAUSE;e;e;e;e;s;s;

When i pause i use a trigger "look monster" if the mobile is there i would attack, if its not there and or after i kill it, the command #STEP is used, thats when i get spammed with Slow walking paused. SO my issue is #STEP isnt working the way i assume it should. If anyone can help me out here many thanks.
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DeathDealer
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Joined: 20 Jul 2004
Posts: 268

PostPosted: Fri Feb 25, 2005 1:52 pm   
 
a path is usually like this:
.5wsws;#pause;.4e2s
While i don't think that will help in the least, it makes for much less space :-)
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Full Throttle
Wanderer


Joined: 07 Dec 2004
Posts: 65

PostPosted: Fri Feb 25, 2005 4:08 pm   
 
I never used the #pause command within a path, only with a trigger - like so:

#trigger {^A mule is in excellent condition.} {#pause;kill mule}
#trigger {^A mule is dead! R.I.P.} {#step}

#slow {.5e;look mule;.5n}

note: the "excellent condition" is the mud output when I look at the mule

If the mule is alive, I slowwalk 5e and kill the mule, then continue my slowwalk 5n.

If the mule is already dead, then I just slowwalk 5e5n.
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