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Niko
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Joined: 27 Sep 2005
Posts: 5

PostPosted: Sun Dec 04, 2005 11:30 pm   

Updating room with long description
 
would like to ask someone to share some hints or ideas what is the best way how to force zMUD to put long description info into room data.

Generally Im running MUD in brief mode, thus almost all rooms have just brief description. Long one can be obtained either by switching MUD to full mode or using comand 'look'. I would like to that when I 'look' zMUD captures correct info and stores in proper place.

Your hints how that can be done are welcome!

Typical view of 'look' command result is:
This is the south outpost of Tantallon. You sense something evil in the air. There is a small tent east from here. North goes a small road into the heart of Tantallon.
There are three obvious exits: north, southwest and east.
Two corpses of evil human guards, a heap with decayed remains of a huge evil human guard and a broken dull knife.
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